docs: update worklog with loot inventory and achievement fixes
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2026-03-27 18:11:18 +00:00
parent e7ce998cee
commit e0a3d82dea

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@@ -307,3 +307,49 @@ Stage Summary:
- combo field now properly initialized in game state
- Persist function now saves both combo and attunements
- Build should now pass prerendering stage
---
Task ID: 13
Agent: Main
Task: Fix prerender error - Cannot read properties of undefined (reading 'materials')
Work Log:
- Identified the issue: LootInventory type was referenced but never defined
- The `lootInventory` property was also missing from GameState interface and initial state
- Added LootInventory interface to types.ts with:
- materials: Record<string, number> (materialId -> count)
- blueprints: string[] (blueprint IDs discovered)
- Added `lootInventory: LootInventory` field to GameState interface
- Added default lootInventory to makeInitial() in store.ts
- Added lootInventory to persist partialize function
Stage Summary:
- LootInventory type properly defined and used
- lootInventory field now properly initialized in game state
- Persist function now saves loot inventory
---
Task ID: 14
Agent: Main
Task: Fix prerender error - Add missing AchievementState and stats tracking
Work Log:
- Identified multiple missing types and fields referenced in page.tsx
- Added AchievementDef interface to types.ts with:
- id, name, desc, category, requirement, reward, hidden
- Added AchievementState interface with:
- unlocked: string[] (IDs of unlocked achievements)
- progress: Record<string, number> (progress toward requirements)
- Added to GameState:
- achievements: AchievementState
- totalSpellsCast: number
- totalDamageDealt: number
- totalCraftsCompleted: number
- Added default values to makeInitial() in store.ts
- Added all new fields to persist partialize function
Stage Summary:
- All missing types and fields now properly defined
- Achievement system can track unlocked achievements and progress
- Stats tracking for spells cast, damage dealt, and crafts completed
- Build should now pass without undefined property errors