fix(game): pass real effects to hasSpecial in tick() — Executioner/Berserker now work
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This commit is contained in:
2026-05-19 12:06:46 +02:00
parent 3dcd967949
commit e259484b53
3 changed files with 27 additions and 5 deletions
+1 -1
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@@ -1,5 +1,5 @@
# Circular Dependencies
Generated: 2026-05-19T09:19:14.412Z
Generated: 2026-05-19T09:44:29.294Z
Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 121 files (1.2s) (28 warnings)
+1 -1
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@@ -1,6 +1,6 @@
{
"_meta": {
"generated": "2026-05-19T09:19:12.922Z",
"generated": "2026-05-19T09:44:27.808Z",
"description": "Import dependency graph for src/lib/game. Keys are files, values are arrays of files they import.",
"usage": "To find what a file affects, search for its path in the VALUES. To find what a file depends on, look at its KEY entry."
},
+25 -3
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@@ -6,6 +6,10 @@ import { create } from 'zustand';
import { persist } from 'zustand/middleware';
import { TICK_MS, HOURS_PER_TICK, MAX_DAY, SPELLS_DEF, GUARDIANS, getStudySpeedMultiplier } from '../constants';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
import { computeEquipmentEffects } from '../effects';
import type { ComputedEffects } from '../effects/upgrade-effects.types';
import { computeDisciplineEffects } from '../effects/discipline-effects';
import {
computeMaxMana,
computeRegen,
@@ -23,6 +27,8 @@ import { usePrestigeStore } from './prestigeStore';
import { useManaStore } from './manaStore';
import { useCombatStore, makeInitialSpells } from './combatStore';
import { useAttunementStore } from './attunementStore';
import { useCraftingStore } from './craftingStore';
import { useDisciplineStore } from './discipline-slice';
import { ATTUNEMENTS_DEF, getAttunementConversionRate } from '../data/attunements';
import { createResetGame, createGatherMana } from './gameActions';
import { createStartNewLoop } from './gameLoopActions';
@@ -72,13 +78,29 @@ export const useGameStore = create<GameCoordinatorStore>()(
const prestigeState = usePrestigeStore.getState();
const manaState = useManaStore.getState();
const combatState = useCombatStore.getState();
const craftingState = useCraftingStore.getState();
const disciplineStoreState = useDisciplineStore.getState();
// Compute equipment specials from enchanted gear
const equipmentEffects = computeEquipmentEffects(
craftingState.equipmentInstances || {},
craftingState.equippedInstances || {}
);
// Compute discipline specials from active discipline perks
const disciplineEffects = computeDisciplineEffects(disciplineStoreState as any);
// Merge all specials into a single set for hasSpecial checks
const allSpecials = new Set<string>([
...equipmentEffects.specials,
...disciplineEffects.specials,
]);
const effects = { specials: allSpecials } as ComputedEffects;
const maxMana = computeMaxMana(
{ skills: {}, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: {}, skillTiers: {} },
undefined
);
const baseRegen = computeRegen(
{ skills: {}, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, attunement: {} },
{ skills: {}, prestigeUpgrades: prestigeState.prestigeUpgrades, skillUpgrades: {}, skillTiers: {}, attunements: {} },
undefined
);
@@ -222,12 +244,12 @@ export const useGameStore = create<GameCoordinatorStore>()(
let dmg = damage;
// Executioner: +100% damage to enemies below 25% HP
if (hasSpecial({}, SPECIAL_EFFECTS.EXECUTIONER) && combatState.floorHP / combatState.floorMaxHP < 0.25) {
if (hasSpecial(effects, SPECIAL_EFFECTS.EXECUTIONER) && combatState.floorHP / combatState.floorMaxHP < 0.25) {
dmg *= 2;
}
// Berserker: +50% damage when below 50% mana
if (hasSpecial({}, SPECIAL_EFFECTS.BERSERKER) && rawMana < maxMana * 0.5) {
if (hasSpecial(effects, SPECIAL_EFFECTS.BERSERKER) && rawMana < maxMana * 0.5) {
dmg *= 1.5;
}