docs: fix documentation inconsistencies (issue #291)
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- Fix pact-system-spec.md §5.2: Remove misquote of AGENTS.md (pacts do NOT persist) - Fix pact-system-spec.md §4.2: Update pactBinding note (now resolved in code) - Fix pact-system-spec.md §8.2/8.3: Correct floor 140/150/200 element tags - Add pactInterferenceMitigation to AGENTS.md and GAME_BRIEFING.md (15 upgrades) - Fix GAME_BRIEFING.md §7: Correct Tier 1 armor values and pact times - Fix GAME_BRIEFING.md §7: Correct Tier 2 armor values and pact times - Fix GAME_BRIEFING.md §7: Correct Tier 3 pact times - Fix GAME_BRIEFING.md §7: Correct floor 100 element (sand, not sand+fire+earth) - Fix AGENTS.md: Update equipment count from 50 to 43 - Fix AGENTS.md: Fix enchantment design time (per stack, not per effect slot) - Fix GAME_BRIEFING.md §6: Clarify puzzle room frequency (guaranteed per 7th floor) - Fix GAME_BRIEFING.md §11: Clarify spireKey formula (1 + level × 2)
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@@ -103,13 +103,13 @@ ManaDrainPerTick = drainBase × (1 + (XP / difficultyFactor)^0.4)
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## Crafting System
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### Enchanting: 3-Step Flow — Design → Prepare → Apply
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- **Design:** Select effects for a named design. Time: 1h + 0.5h per effect slot. Dual design slot with Enchant Mastery special.
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- **Design:** Select effects for a named design. Time: 1h + 0.5h per stack (summed across all effects). Dual design slot with Enchant Mastery special.
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- **Prepare:** Clears existing enchantments, costs `capacity × 10` raw mana, time: `2h + 1h per 50 capacity`. ONLY stage where explicit disenchanting occurs.
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- **Apply:** Applies saved design to prepared equipment. Time: `2h + stacks` hours. Mana: `20 + 5×stacks` per hour.
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### Equipment
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- 8 slots: mainHand, offHand, head, body, hands, feet, accessory1, accessory2
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- 50 equipment types across 9 categories (casters, swords, shields, catalysts, head, body, hands, feet, accessories)
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- 43 equipment types across 8 categories (casters, swords, catalysts, head, body, hands, feet, accessories)
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- Instance fields: `instanceId`, `typeId`, `name`, `enchantments[]`, `usedCapacity`, `totalCapacity`, `rarity`, `quality`
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- Stacking cost: each additional stack costs 20% more
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@@ -147,7 +147,7 @@ ManaDrainPerTick = drainBase × (1 + (XP / difficultyFactor)^0.4)
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### Prestige (Insight)
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- `baseInsight = floor(maxFloorReached × 15 + totalManaGathered / 500 + signedPacts.length × 150)`
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- Multiplied by discipline and boon bonuses. No victory ×3 multiplier (victory condition not yet defined)
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- 14 prestige upgrade types: manaWell, manaFlow, insightAmp, spireKey, temporalEcho, steadyHand, ancientKnowledge, elementalAttune, spellMemory, guardianPact, quickStart, elemStart, unlockedManaTypeCapacity, pactBinding
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- 15 prestige upgrade types: manaWell, manaFlow, insightAmp, spireKey, temporalEcho, steadyHand, ancientKnowledge, elementalAttune, spellMemory, guardianPact, quickStart, elemStart, unlockedManaTypeCapacity, pactBinding, pactInterferenceMitigation
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- Signed pacts do NOT persist through prestige (reset each loop)
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### Starting State
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