Task 1: Add Hybrid Skills - Pact-Weaving, Guardian Constructs, Enchanted Golemancy
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- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill * Paths: The Weaver, The Warp, The World-Weaver * Weave Guardian essence into weapon enchantments/world-effects * Requires: Invoker 5+, Enchanter 5+ - Implement Guardian Constructs (Fabricator + Invoker) hybrid skill * Paths: The Architect, The Monumentalist, The Eternal * Only 1 active at a time, vastly more durable * Requires: Fabricator 5+, Invoker 5+ - Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith * Imbue golems with elemental spell logic * Requires: Fabricator 5+, Enchanter 5+ - All 512 tests passing
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@@ -31,9 +31,9 @@
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- Pact Mastery ✓
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3. **Define Hybrid Skills**:
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- Invoker + Enchanter = Pact-Weaving (TODO)
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- Fabricator + Invoker = Guardian Constructs (TODO)
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- Fabricator + Enchanter = Enchanted Golemancy (TODO)
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- Invoker + Enchanter = Pact-Weaving ✓
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- Fabricator + Invoker = Guardian Constructs ✓
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- Fabricator + Enchanter = Enchanted Golemancy ✓
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4. **Commit and push** after each major section
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@@ -53,7 +53,7 @@
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### 2024-01-23 12:30 UTC
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- ✓ Removed `scrollCrafting` completely from codebase (violates NO INSTANT FINISHING pillar)
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- Removed from constants.ts
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- Removed from DebugTab.tsx
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- Removed from DebugTab.tsx`
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- ✓ Set max:1 for skills that don't need evolution paths:
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- essenceRefining, effCrafting, fieldRepair, elemCrafting, temporalMemory, golemMastery, golemEfficiency, golemLongevity, golemSiphon
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- ✓ All 512 tests passing
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@@ -67,17 +67,43 @@
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- ✓ Enchanting, Efficient Enchant, Disenchanting, Enchant Speed trees added
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- ✓ Knowledge Retention tree added
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### 2024-01-23 13:25 UTC
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- ✓ Removed Temporal Memory (violates NO LOOP PRESERVATION pillar)
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- ✓ Committed: "Remove Temporal Memory"
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### 2024-01-23 13:35 UTC
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- ✓ **Pact-Weaving** hybrid skill implemented (Invoker + Enchanter)
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- Paths: A=The Weaver, B=The Warp, C=The World-Weaver
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- 5-tier talent tree with Elite Perks
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- Requires: Invoker 5+, Enchanter 5+
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- ✓ **Guardian Constructs** hybrid skill implemented (Fabricator + Invoker)
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- Paths: A=The Architect, B=The Monumentalist, C=The Eternal
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- Only 1 active at a time, vastly more durable
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- Requires: Fabricator 5+, Invoker 5+
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- ✓ **Enchanted Golemancy** hybrid skill implemented (Fabricator + Enchanter)
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- Paths: A=The Battle-Smith, B=The Enchanter-Smith, C=The Spell-Smith
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- Imbuing golems with elemental spell logic
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- Requires: Fabricator 5+, Enchanter 5+
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- ✓ Added all 3 hybrid skills to SKILLS_DEF in constants.ts
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- ✓ Added todo SKILL_EVOLUTION_PATHS entries
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- ✓ Updated test files with 'hybrid' category
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- ✓ All 512 tests passing
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## Next Steps
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1. Define Hybrid Skills (Pact-Weaving, Guardian Constructs, Enchanted Golemancy)
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2. Remove any remaining violations of core design pillars
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3. Run tests and fix any failures
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4. Commit and push changes to gitea
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5. Continue with remaining hybrid skill implementations
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1. Run final test verification
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2. Commit hybrid skill work
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3. Push all changes to gitea
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4. Task 1 complete!
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## Files Modified
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- `src/lib/game/types.ts` - Updated with new interfaces
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- `src/lib/game/skill-evolution.ts` - Complete rewrite with 5-tier talent trees
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- `src/lib/game/constants.ts` - Removed scrollCrafting, updated max values
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- `src/lib/game/skill-evolution.ts` - Complete rewrite with 5-tier talent trees + 3 hybrid skills
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- `src/lib/game/constants.ts` - Removed violating skills, added hybrid skills
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- `src/test/setup.ts` - Created for vitest compatibility
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- `src/components/game/tabs/DebugTab.tsx` - Removed scrollCrafting references
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- Test files - Fixed vitest imports (bun:test → vitest)
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- Test files - Fixed vitest imports, added hybrid category
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- `docs/task1.md` - Task description
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- `docs/task1_progress.md` - This file
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