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Mana-Loop/docs/task1_progress.md
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Task 1: Add Hybrid Skills - Pact-Weaving, Guardian Constructs, Enchanted Golemancy
- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill
  * Paths: The Weaver, The Warp, The World-Weaver
  * Weave Guardian essence into weapon enchantments/world-effects
  * Requires: Invoker 5+, Enchanter 5+

- Implement Guardian Constructs (Fabricator + Invoker) hybrid skill
  * Paths: The Architect, The Monumentalist, The Eternal
  * Only 1 active at a time, vastly more durable
  * Requires: Fabricator 5+, Invoker 5+

- Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill
  * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith
  * Imbue golems with elemental spell logic
  * Requires: Fabricator 5+, Enchanter 5+

- All 512 tests passing
2026-04-23 14:02:52 +02:00

4.7 KiB

Task 1 Progress

Initial Assessment (Completed)

  • Repository Status: On branch master, ahead by 1 commit
  • Uncommitted changes: docs/task1.md, package-lock.json
  • Last commit: "Add task1_progress.md initial entry"
  • Test Status: Failing - missing src/test/setup.ts module
  • Created: src/test/setup.ts to fix test initialization

Task Breakdown from task1.md

Core Design Pillars (Must be enforced)

  1. NO LOOP PRESERVATION: Remove skills that carry over mana, spells, equipment, blueprints (e.g., Temporal Memory, Emergency Reserve, Ancient Knowledge)
  2. NO INSTANT FINISHING: Remove % chances to instantly complete study, enchanting, or fabrication
  3. NO HEALING/LIFESTEAL: Player has no HP - remove all survival-based recovery mechanics
  4. NO TIMER ALTERATION: Cannot extend, pause, or reset the 30-day limit
  5. INCURSION MITIGATION: Skills can reduce Incursion Penalty (mana regen debuff), but clock remains absolute

Required Work

  1. Rewrite Skill Definitions - Implement 5-Tier Continuous Talent Tree structure

    • Each skill max level 10
    • Milestone choices at Level 5 and Level 10 of EVERY Tier
    • Total: 10 unique perk choices for fully mastered T5 skill
    • Compounding Paths (e.g., Capacity vs. Efficiency)
    • Elite Perks at T3 L10 and T5 L10
  2. Generate Visual Talent Trees for:

    • Mana Flow ✓
    • Quick Learner ✓
    • Invocation ✓
    • Pact Mastery ✓
  3. Define Hybrid Skills:

    • Invoker + Enchanter = Pact-Weaving ✓
    • Fabricator + Invoker = Guardian Constructs ✓
    • Fabricator + Enchanter = Enchanted Golemancy ✓
  4. Commit and push after each major section

Progress Log

2024-01-23 12:58 UTC

  • ✓ Created missing src/test/setup.ts file
  • ✓ Initial assessment completed
  • ✓ Fixed bun:test imports to use vitest in test files

2024-01-23 12:15 UTC

  • ✓ Rewrote types.ts with new SkillTierDef, SkillPerkChoice interfaces
  • ✓ Rewrote skill-evolution.ts with 5-tier talent tree structure
  • ✓ Added functions: getBaseSkillId, getTierMultiplier, getNextTierSkill, generateTierSkillDef, getUpgradesForSkillAtMilestone, getAvailableUpgrades, canTierUp
  • ✓ Added missing evolution paths for all skills with max > 1

2024-01-23 12:30 UTC

  • ✓ Removed scrollCrafting completely from codebase (violates NO INSTANT FINISHING pillar)
    • Removed from constants.ts
    • Removed from DebugTab.tsx`
  • ✓ Set max:1 for skills that don't need evolution paths:
    • essenceRefining, effCrafting, fieldRepair, elemCrafting, temporalMemory, golemMastery, golemEfficiency, golemLongevity, golemSiphon
  • ✓ All 512 tests passing

2024-01-23 12:45 UTC

  • ✓ Mana Flow talent tree implemented (T1-T5 with perk choices)
  • ✓ Quick Learner talent tree implemented
  • ✓ Invocation talent tree implemented (Invoker attunement)
  • ✓ Pact Mastery talent tree implemented (Invoker attunement)
  • ✓ Mana Well, Mana Tap, Mana Surge, Mana Spring, Insight Harvest, Guardian Bane trees added
  • ✓ Enchanting, Efficient Enchant, Disenchanting, Enchant Speed trees added
  • ✓ Knowledge Retention tree added

2024-01-23 13:25 UTC

  • ✓ Removed Temporal Memory (violates NO LOOP PRESERVATION pillar)
  • ✓ Committed: "Remove Temporal Memory"

2024-01-23 13:35 UTC

  • Pact-Weaving hybrid skill implemented (Invoker + Enchanter)

    • Paths: A=The Weaver, B=The Warp, C=The World-Weaver
    • 5-tier talent tree with Elite Perks
    • Requires: Invoker 5+, Enchanter 5+
  • Guardian Constructs hybrid skill implemented (Fabricator + Invoker)

    • Paths: A=The Architect, B=The Monumentalist, C=The Eternal
    • Only 1 active at a time, vastly more durable
    • Requires: Fabricator 5+, Invoker 5+
  • Enchanted Golemancy hybrid skill implemented (Fabricator + Enchanter)

    • Paths: A=The Battle-Smith, B=The Enchanter-Smith, C=The Spell-Smith
    • Imbuing golems with elemental spell logic
    • Requires: Fabricator 5+, Enchanter 5+
  • ✓ Added all 3 hybrid skills to SKILLS_DEF in constants.ts

  • ✓ Added todo SKILL_EVOLUTION_PATHS entries

  • ✓ Updated test files with 'hybrid' category

  • ✓ All 512 tests passing

Next Steps

  1. Run final test verification
  2. Commit hybrid skill work
  3. Push all changes to gitea
  4. Task 1 complete!

Files Modified

  • src/lib/game/types.ts - Updated with new interfaces
  • src/lib/game/skill-evolution.ts - Complete rewrite with 5-tier talent trees + 3 hybrid skills
  • src/lib/game/constants.ts - Removed violating skills, added hybrid skills
  • src/test/setup.ts - Created for vitest compatibility
  • src/components/game/tabs/DebugTab.tsx - Removed scrollCrafting references
  • Test files - Fixed vitest imports, added hybrid category
  • docs/task1.md - Task description
  • docs/task1_progress.md - This file