Commit Graph

3 Commits

Author SHA1 Message Date
n8n-gitea 4b7aa82953 feat(golemancy): Phase 1 - Component-based construction system data definitions
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add new golem component types (Core, Frame, MindCircuit, Enchantment)
- Create 4 Core tiers, 7 Frames, 4 Mind Circuits, 8 Enchantments
- Rewrite golem utils for component-based stat computation
- Update GolemancyState with new fields (golemDesigns, golemLoadout, activeGolems)
- Update combat store, actions, and pipelines for new golem system
- Rewrite GolemancyTab with component selection UI
- Update fabricator discipline perks for new system
- Add comprehensive tests for component registries and utilities
- All files under 400 lines, all 743 tests passing
2026-06-06 16:50:26 +02:00
n8n-gitea 23e629f37e feat: implement per-enemy damage application (spec §3.2)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m6s
- Add applyDamageToRoom() function targeting individual enemies
- Add lowestHPEnemy() helper for focus-fire targeting
- AoE spells distribute damage across all enemies
- Single-target attacks hit lowest HP enemy first
- Refactor processCombatTick spell/equipment/melee/DoT damage to use per-enemy system
- Update golemApplyDamageToRoom in golem-combat pipeline for per-enemy targeting
- Add currentRoom to CombatTickResult and sync through gameStore
- Update combat-actions tests with proper enemy setup for per-enemy tests
- Extract combat-damage.ts module to stay under 400-line limit
2026-06-04 11:37:21 +02:00
n8n-gitea a2cdf6d21c feat: implement golemancy combat system (spec §6, §9)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- Add ActiveGolem interface and activeGolems to GolemancyState
- Add maxRoomDuration to all 12 golem definitions
- Create golem-combat-actions.ts with pure golem combat logic (summoning, maintenance, attacks, room-duration)
- Create golem-combat.ts pipeline for golem combat setup
- Wire golem maintenance and attacks into processCombatTick
- Wire golem summoning into advanceRoomOrFloor on room entry
- Wire golem room-duration countdown into onFloorCleared callback
- Update combat-actions tests for new processCombatTick signature
- All 921 tests pass, all files under 400-line limit

Closes #259
2026-06-03 15:40:39 +02:00