CRITICAL FIXES:
- Add EXECUTIONER to SPECIAL_EFFECTS constant (was used but not defined)
- Implement all 10 guardian unique perks when pacts are signed:
- Floor 10: Fire spells cast 10% faster
- Floor 20: Water spells have 10% lifesteal
- Floor 30: Air spells have 15% crit chance
- Floor 40: Earth spells +25% damage to guardians
- Floor 50: Light spells +20% damage
- Floor 60: Dark spells have 20% lifesteal
- Floor 70: Life spells heal 30% of damage
- Floor 80: Death spells execute below 20% HP
- Floor 90: Void spells ignore 30% resistance
- Floor 100: All spells +50% damage and cast 25% faster
- Add getGuardianPerks() function to compute active perks from signed pacts
- Apply guardian perks in combat calculations (damage, lifesteal, crit, execute)
- Import getGuardianPerks in store.ts
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- Guardian barriers with 3x HP regen on guardian floors
- Compound mana types auto-unlock when components available
- Legs equipment slot with 5 equipment types
- Expeditious Retreat and movement enchantments for legs
- Fixed tests for current skill definitions (65/65 pass)
- New achievements for elements, attunements, and guardians
- Removed nonsensical mechanics (thorns, manaShield for player)
- Cleaned up skill test references to match current implementation