- New files: element-distance.ts, conversion-costs.ts, conversion-rates.ts
- All conversion types (discipline, attunement, pact) use unified formula
- Conversion costs scale exponentially by element tier (10^(d+1) raw, 10*(d+1) per component)
- Costs deducted from regen, not from mana pool
- Auto-pause on insufficient regen with UI warning
- Meditation boosts conversion rates (reduced by distance)
- Attunement levels provide +50% multiplicative bonus per level
- Guardian pacts provide +0.15/hr base rate + invoker level bonus
- Removed convertMana, processConvertAction, craftComposite from manaStore
- Stats tab shows per-element conversion breakdown with formulas
- ManaDisplay shows per-element net regen rates
- All 916 tests pass, all files under 400 lines
- Add optional baseMax field to ElementState to track prestige-derived max separately from bonuses
- Add computeElementMaxWithBonuses action to manaStore that computes max = baseMax + per-element bonus
- Apply per-element cap bonuses from disciplines and equipment in game tick (elementCap_* keys)
- Fix resetMana to use correct prestige key (elementalAttune instead of nonexistent elemMax)
- Add store migration (v1->v2) to populate baseMax for existing saved games
- Extract pact ritual processing to pipelines/pact-ritual.ts
- Extract element cap bonus utilities to utils/element-cap-bonus.ts
- Fix inline element types in crafting-fabricator.ts
- Update test fixtures to include baseMax in element literals
Fixes#185
- Simplified getMeditationBonus() to continuous ramp formula
- Added click-mana capped perk to Mana Circulation discipline
- Removed manaWell/manaFlow/manaSpring skill reads and prestige upgrades
- Removed all skill fields from GameState and GameActionType
- Updated all call sites and tests (916 tests passing)
Closes#174
Prestige Store:
- Convert doPrestige() to return Result<void> with specific error codes
(INVALID_PRESTIGE_ID, PRESTIGE_MAX_LEVEL, INSUFFICIENT_INSIGHT)
- Convert startPactRitual() to return Result<void> with specific error codes
(GUARDIAN_NOT_DEFEATED, PACT_ALREADY_SIGNED, PACT_SLOTS_FULL,
INSUFFICIENT_MANA, RITUAL_IN_PROGRESS)
Combat Actions:
- Add try/catch wrapper inside processCombatTick with safe fallback defaults
- Add makeDefaultCombatTickResult helper for error recovery
LocalStorage Error Handling:
- Create safe-persist.ts utility wrapping localStorage with error handling
(corrupted JSON, quota exceeded, unexpected failures)
- Update all 8 Zustand stores to use createSafeStorage() in persist middleware
UI Updates:
- Update GuardianPactsTab to use Result pattern for ritual error messages
Tests:
- Update store-actions-combat-prestige.test.ts for Result return types
- Update store-actions.test.ts ManaStore tests for Result pattern
- Remove duplicate Prestige/Discipline sections from store-actions.test.ts
- All files under 400 line limit
601 tests pass (3 pre-existing failures in spire-utils.test.ts)