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Mana-Loop/docs/phase2-safe-deletions.md
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Phase 2: Safe Deletions Summary

Completed Deletions (All Committed)

1. Unused shadcn/ui Components (29 files)

  • Deleted 29 unused UI components from src/components/ui/
  • Verified build passes after deletion
  • Commit: Phase 2: Remove 29 unused shadcn/ui components

2. Critical Bug Fix

  • Added missing EXECUTIONER: 'executioner' to SPECIAL_EFFECTS in upgrade-effects.ts
  • Fixed runtime error where EXECUTIONER was used but not defined
  • Commit: Phase 4: Add missing EXECUTIONER special effect definition (fixes runtime error)

3. Unreferenced Game Components (6 files)

  • src/components/game/ComboMeter.tsx - unreferenced
  • src/components/game/layout/GameFooter.tsx - unreferenced
  • src/components/game/layout/GameHeader.tsx - unreferenced
  • src/components/game/layout/GameSidebar.tsx - unreferenced
  • src/components/game/shared/GameOverScreen.tsx - unreferenced
  • Both GrimoireTab.tsx files (duplicate/unreferenced)
  • Commits: Phase 2: Remove unreferenced ComboMeter and GameFooter components, Phase 2: Remove unreferenced GameHeader, GameSidebar, GameOverScreen components, Phase 2: Remove duplicate/unreferenced GrimoireTab components

4. Dead Import Removals

  • Removed dead imports from src/app/page.tsx (fmtDec, getDamageBreakdown, SKILL_EVOLUTION_PATHS, getTierMultiplier, formatHour)

Verified Build Status

Build passes after all deletions (verified multiple times with npm run build)

Remaining Items (Flagged for Future Review)

  1. ~50 remaining dead imports: Audit identified 56 dead imports, but manual verification shows many may be false positives. Sub-agent attempts failed. Since the build passes and these are non-critical, they are flagged for future cleanup.
  2. Old store files: Audit incorrectly listed src/lib/game/store/*.ts and src/lib/game/stores/*.ts as unreferenced, but grep shows they are actively imported. These should NOT be deleted.
  3. 51 unused SPECIAL_EFFECTS: These are defined but not checked via hasSpecial(). Flagged for Phase 4 (Implement missing effects).

Phase 2 Completion Criteria

Removed confirmed dead code (unused components, duplicates) Fixed critical runtime bug (EXECUTIONER) No changes to game balance values No new dependencies introduced Build verified passing after each deletion Changes committed to git regularly

Phase 2 is complete. Ready to proceed to Phase 3 (Refactor large files).