3e5b634815
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 42s
Design token migration: - TabBar: replaced hardcoded colors/shadows with --bg-panel, --border-subtle, --font-display tokens. Removed rounded-full pills, added Cinzel font tracking. - ManaDisplay: replaced bg-gray-900/text-blue-400 with --mana-raw, --bg-panel, element-specific --mana-* tokens. Updated progress bar styling. - StatsTab/* (all 7 sub-sections): replaced hardcoded gray/red/blue color values with semantic design tokens (--bg-panel, --border-subtle, --text-muted, element-themed mana colors) NOTE: This is a partial implementation. TASK-011 paused to address foundational issues (missing types, duplicate stat functions) first. See issue #14 for full context.
82 lines
4.0 KiB
TypeScript
82 lines
4.0 KiB
TypeScript
'use client';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Separator } from '@/components/ui/separator';
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import { FlaskConical } from 'lucide-react';
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import { ELEMENTS } from '@/lib/game/constants';
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import { getTierMultiplier } from '@/lib/game/skill-evolution';
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import { fmt, fmtDec } from '@/lib/game/stores';
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import { useSkillStore, usePrestigeStore, useManaStore } from '@/lib/game/stores';
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interface ElementStatsSectionProps {
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elemMax: number;
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}
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export function ElementStatsSection({ elemMax }: ElementStatsSectionProps) {
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const skills = useSkillStore((s) => s.skills);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const elements = useManaStore((s) => s.elements);
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const getElemAttunementBonus = () => {
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const ea = skillTiers?.elemAttune || 1;
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const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
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const level = skills[tieredSkillId] || skills.elemAttune || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return level * 50 * tierMult;
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};
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return (
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<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
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<CardHeader className="pb-2">
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<CardTitle className="text-[var(--color-success)] game-panel-title text-xs flex items-center gap-2">
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<FlaskConical className="w-4 h-4" />
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Element Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Element Capacity:</span>
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<span style={{ color: 'var(--color-success)' }}>{elemMax}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Elem. Attunement Bonus:</span>
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<span style={{ color: 'var(--color-success)' }}>+{getElemAttunementBonus()}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Prestige Attunement:</span>
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<span style={{ color: 'var(--color-success)' }}>+{(prestigeUpgrades.elementalAttune || 0) * 25}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Unlocked Elements:</span>
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<span style={{ color: 'var(--color-success)' }}>{Object.values(elements || {}).filter((e: any) => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Elem. Crafting Bonus:</span>
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<span style={{ color: 'var(--color-success)' }}>×{fmtDec(1 + (skills.elemCrafting || 0) * 0.25, 2)}</span>
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</div>
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</div>
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</div>
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<Separator className="bg-[var(--border-subtle)] my-3" />
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<div className="text-xs" style={{ color: 'var(--text-muted)' }}>Elemental Mana Pools:</div>
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<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
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{Object.entries(elements)
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.filter(([, state]: [string, any]) => state.unlocked)
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.map(([id, state]: [string, any]) => {
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const def = ELEMENTS[id];
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return (
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<div key={id} className="p-2 rounded transition-colors" style={{ border: `1px solid ${def?.color}30`, background: 'var(--bg-sunken)/50', textAlign: 'center' }}>
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<div className="text-lg" style={{ color: def?.color }}>{def?.sym}</div>
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<div className="text-xs" style={{ color: 'var(--text-muted)' }}>{state.current}/{state.max}</div>
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</div>
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);
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})}
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</div>
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</CardContent>
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</Card>
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);
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} |