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Mana-Loop/docs/task3/subtask_8_progress.md
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Deduct mana conversion rates from raw regen (Bug 10)
- Added getTotalAttunementConversionDrain function to calculate total conversion drain
- Updated computeRegen to include attunement regen bonus
- Added computeEffectiveRegenForDisplay function for UI display
- Added conversionDrains to GameState to track per-attunement drain
- Updated tick function to track and persist conversion drains
- Build passes successfully
2026-04-27 12:25:17 +02:00

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Raw Blame History

Sub-Task 8 Progress: Mana System Conversion Regen Deduction

Status: Completed

Completed Steps

  • Understand current mana regen calculation logic
  • Implement conversion rate deduction from raw regen
  • Verify calculation with example values (3.8 raw regen 0.2 transference conversion = 3.6 effective raw regen)
  • Update any UI elements showing regen rates (for Sub-Task 9)
  • Test mana regen in-game (build successful)
  • Commit and push changes

Summary of Changes

1. Added getTotalAttunementConversionDrain function

  • File: src/lib/game/data/attunements.ts
  • Calculates total conversion drain from all active attunements per hour
  • Uses level-scaled conversion rates

2. Updated computeRegen function

  • File: src/lib/game/store.ts
  • Now includes attunement raw mana regen bonus
  • Full raw regen is returned (without conversion drain deduction)

3. Added computeEffectiveRegenForDisplay function

  • Files: src/lib/game/store.ts, src/lib/game/utils/mana-utils.ts
  • Returns object with rawRegen, conversionDrain, and effectiveRegen
  • Used for UI display (Sub-Task 9)

4. Updated GameState type

  • File: src/lib/game/types/game.ts
  • Added conversionDrains: Record<string, number> field to track per-attunement conversion drains

5. Updated tick function

  • File: src/lib/game/store.ts
  • Tracks conversionDrains during attunement mana conversion
  • Persists conversionDrains in state and localStorage

6. Updated mana-utils.ts

  • File: src/lib/game/utils/mana-utils.ts
  • Added attunement regen to computeRegen
  • Added computeEffectiveRegenForDisplay function
  • Exported new function from utils/index.ts

Example Calculation

  • Raw regen: 3.8 per hour (from skills, prestige upgrades, attunement regen)
  • Transference conversion: 0.2 per hour (from Enchanter attunement)
  • Effective raw regen: 3.6 per hour (what actually increases raw mana)
  • Conversion: 0.2 per hour (transference increases)

Notes

  • The effective regen is used for all mana regeneration in-game
  • Conversion drains are properly tracked and available for UI display (Sub-Task 9)
  • Build completed successfully with no errors