2.1 KiB
2.1 KiB
Sub-Task 7 Progress: SkillsTab Modifications
Status: Completed
Completed Steps
- Understand current skill data structure and SkillsTab UI
- Remove "Elemental Attunement" skill, add per-mana capacity upgrades (Bug 9)
- Update Effect Research skill costs (Bug 11)
- Move Research category skills to Mana, Meditation Focus to Mana (Bug 12)
- Remove "Disenchanting" skill completely (Bug 13)
- Test all skill changes in UI (build test)
- Commit and push changes
Bug Fix Details
Bug 9: Per-Mana-Type Capacity Upgrades
- Removed "Elem. Attunement" skill
- Added per-mana-type capacity upgrades:
- fireManaCap, waterManaCap, airManaCap, earthManaCap
- lightManaCap, darkManaCap, deathManaCap
- metalManaCap, sandManaCap, lightningManaCap
- transferenceManaCap
- Each costs 100-250 of its own element mana (depending on tier)
- Added
costfield to SkillDef type
Bug 11: Effect Research Skills Cost Update
- Effect Research skills now cost:
- Transference mana (base cost)
- Element mana of the corresponding type (fire for Fire Spell Research, etc.)
- Updated all research skills with
costfield - Updated store.ts to handle new cost type
- Updated SkillsTab.tsx to display additional cost
Bug 12: Skill Category Changes
- Moved all skills from "research" category to "mana" category
- Moved "Meditation Focus" from "study" to "mana" category
- Updated SKILL_CATEGORIES to remove "research" category
- Updated SkillsTab.tsx to use updated categories
Bug 13: Disenchanting Skill Removal
- Removed from skills.ts (SKILLS_DEF)
- Removed from skill-evolution.ts (DISENCHANTING_TIERS and SKILL_EVOLUTION_PATHS)
- Removed from SkillDebug.tsx
- Removed from EnchantmentPreparer.tsx
- Removed from store.ts and crafting-slice.ts
- Removed from attunements.ts (both files)
- Updated test files (skills.test.ts)
- Removed from AttunementsTab.tsx display
Notes
- All changes committed and pushed
- Build test passed (npm run build)
- Skill cost system now supports additional element mana costs
- Per-mana capacity upgrades provide 10% capacity increase per level (max 10 levels each)