3e5b634815
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 42s
Design token migration: - TabBar: replaced hardcoded colors/shadows with --bg-panel, --border-subtle, --font-display tokens. Removed rounded-full pills, added Cinzel font tracking. - ManaDisplay: replaced bg-gray-900/text-blue-400 with --mana-raw, --bg-panel, element-specific --mana-* tokens. Updated progress bar styling. - StatsTab/* (all 7 sub-sections): replaced hardcoded gray/red/blue color values with semantic design tokens (--bg-panel, --border-subtle, --text-muted, element-themed mana colors) NOTE: This is a partial implementation. TASK-011 paused to address foundational issues (missing types, duplicate stat functions) first. See issue #14 for full context.
243 lines
13 KiB
TypeScript
243 lines
13 KiB
TypeScript
'use client';
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import { fmt, fmtDec } from '@/lib/game/stores';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Droplet } from 'lucide-react';
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import type { SkillUpgradeChoice } from '@/lib/game/types';
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import { useSkillStore, usePrestigeStore } from '@/lib/game/stores';
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interface ManaStatsSectionProps {
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maxMana: number;
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baseRegen: number;
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effectiveRegen: number;
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clickMana: number;
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meditationMultiplier: number;
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upgradeEffects: any;
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elemMax: number;
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selectedUpgrades: { skillId: string; upgrade: SkillUpgradeChoice }[];
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}
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export function ManaStatsSection({
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maxMana,
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baseRegen,
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effectiveRegen,
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clickMana,
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meditationMultiplier,
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upgradeEffects,
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elemMax,
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selectedUpgrades,
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}: ManaStatsSectionProps) {
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const skills = useSkillStore((s) => s.skills);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const getTierMultiplier = (skillId: string) => {
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return 1;
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};
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return (
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<Card className="bg-[var(--bg-panel)] border-[var(--border-subtle)]">
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<CardHeader className="pb-2">
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<CardTitle className="text-[var(--mana-water)] game-panel-title text-xs flex items-center gap-2">
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<Droplet className="w-4 h-4" />
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Mana Stats
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</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Base Max Mana:</span>
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<span style={{ color: 'var(--text-secondary)' }}>100</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Well Bonus:</span>
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<span style={{ color: 'var(--mana-water)' }}>
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{(() => {
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const mw = skillTiers?.manaWell || 1;
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const tieredSkillId = mw > 1 ? `manaWell_t${mw}` : 'manaWell';
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const level = (skills || {})[tieredSkillId] || (skills || {}).manaWell || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmt(level * 100 * tierMult)} (${level} lvl × 100 × ${tierMult}x tier)`;
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})()}
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Prestige Mana Well:</span>
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<span style={{ color: 'var(--mana-water)' }}>+{fmt((prestigeUpgrades.manaWell || 0) * 500)}</span>
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</div>
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{upgradeEffects.maxManaBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--mana-light)' }}>Upgrade Mana Bonus:</span>
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<span style={{ color: 'var(--mana-light)' }}>+{fmt(upgradeEffects.maxManaBonus)}</span>
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</div>
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)}
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{upgradeEffects.maxManaMultiplier > 1 && (
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--mana-light)' }}>Upgrade Mana Multiplier:</span>
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<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(upgradeEffects.maxManaMultiplier, 2)}</span>
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</div>
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)}
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<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
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<span style={{ color: 'var(--text-secondary)' }}>Total Max Mana:</span>
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<span style={{ color: 'var(--mana-water)' }}>{fmt(maxMana)}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Base Regen:</span>
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<span style={{ color: 'var(--text-secondary)' }}>2/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Flow Bonus:</span>
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<span style={{ color: 'var(--mana-water)' }}>
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{(() => {
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const mf = skillTiers?.manaFlow || 1;
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const tieredSkillId = mf > 1 ? `manaFlow_t${mf}` : 'manaFlow';
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const level = skills[tieredSkillId] || skills.manaFlow || 0;
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const tierMult = getTierMultiplier(tieredSkillId);
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return `+${fmtDec(level * 1 * tierMult, 2)}/hr (${level} lvl × 1 × ${tierMult}x tier)`;
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})()}
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Spring Bonus:</span>
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<span style={{ color: 'var(--mana-water)' }}>+{(skills.manaSpring || 0) * 2}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Prestige Mana Flow:</span>
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<span style={{ color: 'var(--mana-water)' }}>+{fmtDec((prestigeUpgrades.manaFlow || 0) * 0.5)}/hr</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Temporal Echo:</span>
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<span style={{ color: 'var(--mana-water)' }}>×{fmtDec(1 + (prestigeUpgrades.temporalEcho || 0) * 0.1, 2)}</span>
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</div>
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<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
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<span style={{ color: 'var(--text-secondary)' }}>Base Regen:</span>
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<span style={{ color: 'var(--mana-water)' }}>{fmtDec(baseRegen, 2)}/hr</span>
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</div>
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{upgradeEffects.regenBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--mana-light)' }}>Upgrade Regen Bonus:</span>
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<span style={{ color: 'var(--mana-light)' }}>+{fmtDec(upgradeEffects.regenBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.permanentRegenBonus > 0 && (
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--mana-light)' }}>Permanent Regen Bonus:</span>
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<span style={{ color: 'var(--mana-light)' }}>+{fmtDec(upgradeEffects.permanentRegenBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.regenMultiplier > 1 && (
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--mana-light)' }}>Upgrade Regen Multiplier:</span>
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<span style={{ color: 'var(--mana-light)' }}>×{fmtDec(upgradeEffects.regenMultiplier, 2)}</span>
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</div>
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)}
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</div>
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</div>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mt-4">
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Click Mana Value:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+{clickMana}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Tap Bonus:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+{skills.manaTap || 0}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Surge Bonus:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+{(skills.manaSurge || 0) * 3}</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Mana Overflow:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>×{fmtDec(1 + (skills.manaOverflow || 0) * 0.25, 2)}</span>
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</div>
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</div>
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<div className="space-y-2">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Meditation Multiplier:</span>
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<span className={`font-semibold ${meditationMultiplier > 1.5 ? 'text-[var(--mana-stellar)]' : 'text-[var(--text-secondary)]'}`}>
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{fmtDec(meditationMultiplier, 2)}x
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Incursion Strength:</span>
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<span style={{ color: 'var(--color-danger)' }}>{Math.round(upgradeEffects.incursionStrength * 100)}%</span>
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</div>
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<div className="flex justify-between text-sm font-semibold border-t border-[var(--border-subtle)] pt-2">
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<span style={{ color: 'var(--text-secondary)' }}>Effective Regen:</span>
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<span style={{ color: 'var(--color-success)' }} className="font-semibold">{fmtDec(effectiveRegen, 2)}/hr</span>
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</div>
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</div>
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</div>
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{/* Special Effects */}
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{(upgradeEffects.hasSteadyStream || upgradeEffects.hasManaTorrent ||
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upgradeEffects.hasDesperateWells || upgradeEffects.manaCascadeBonus > 0 ||
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upgradeEffects.manaWaterfallBonus > 0) && (
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<>
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<div className="mt-3 mb-2"><span className="text-xs text-[var(--mana-light)] game-panel-title">Special Effects</span></div>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-2">
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{upgradeEffects.hasSteadyStream && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Steady Stream:</span>
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<span style={{ color: 'var(--color-success)' }}>Immune to incursion</span>
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</div>
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)}
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{upgradeEffects.manaCascadeBonus > 0 && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Mana Cascade:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaCascadeBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.manaWaterfallBonus > 0 && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Mana Waterfall:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+{fmtDec(upgradeEffects.manaWaterfallBonus, 2)}/hr</span>
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</div>
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)}
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{upgradeEffects.hasFlowSurge && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Flow Surge:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>Clicks +100% regen for 1hr</span>
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</div>
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)}
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{upgradeEffects.hasManaOverflow && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Mana Overflow:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>Raw can exceed max by 20%</span>
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</div>
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)}
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{upgradeEffects.hasEternalFlow && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Eternal Flow:</span>
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<span style={{ color: 'var(--color-success)' }}>Regen immune to ALL penalties</span>
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</div>
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)}
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{upgradeEffects.hasManaTorrent && upgradeEffects.rawMana > maxMana * 0.75 && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Mana Torrent:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (high mana)</span>
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</div>
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)}
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{upgradeEffects.hasDesperateWells && upgradeEffects.rawMana < maxMana * 0.25 && (
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<div className="flex justify-between text-xs bg-[var(--bg-sunken)]/50 rounded px-2 py-1">
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<span style={{ color: 'var(--text-secondary)' }}>Desperate Wells:</span>
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<span style={{ color: 'var(--mana-crystal)' }}>+50% regen (low mana)</span>
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</div>
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)}
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</div>
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</>
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)}
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{/* Element Max */}
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<div className="mt-3 pt-3 border-t border-[var(--border-subtle)]">
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Element Capacity:</span>
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<span style={{ color: 'var(--color-success)' }}>{elemMax}</span>
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</div>
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</div>
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</CardContent>
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</Card>
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);
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} |