Files
Mana-Loop/dev-log.notes
2026-04-03 17:23:15 +00:00

32 lines
1.4 KiB
Plaintext
Executable File

## Crafting and Equipment System - Implementation Notes
### Date: $(date)
### Completed Tasks:
1. ✅ Fixed CraftingTab icon imports (Ring → Circle, HandMetal → Hand)
2. ✅ Removed combat skill evolution paths from skill-evolution.ts:
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L5 upgrade definitions
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L10 upgrade definitions
- Removed combatTrain evolution path (all 5 tiers)
### System Architecture:
- **Equipment System**: 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2)
- **Equipment Types**: Different categories (caster, shield, catalyst, head, body, hands, feet, accessory)
- **Capacity System**: Each equipment has base capacity, effects cost capacity
- **Enchantment Effects**: 7 categories (spell, mana, combat, elemental, defense, utility, special)
- **Starting Equipment**: Basic Staff (with Mana Bolt), Civilian Shirt/Gloves/Shoes
### Key Files:
- `/src/lib/game/data/equipment.ts` - Equipment types and capacity system
- `/src/lib/game/data/enchantment-effects.ts` - Enchantment effect catalogue
- `/src/lib/game/store/craftingSlice.ts` - Crafting store slice
- `/src/components/game/tabs/CraftingTab.tsx` - Crafting UI component
- `/src/lib/game/skill-evolution.ts` - Skill evolution paths (combat skills removed)
### Remaining Tasks:
- Update SpellsTab to work with equipment-granted spells
- Add evolution paths for crafting skills (optional)
- Add tests for new crafting system