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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
1.6 KiB
1.6 KiB
Sub-task 1: Design System Implementation
Scope
Implement a unified design system for the Mana Loop game UI, establishing all visual foundations that all other sub-tasks will reference.
Key Deliverables:
- Design System Documentation - Create
docs/task4/design_system.mdwith all design decisions - CSS Custom Properties - Define all required tokens in
src/app/globals.css - UI Primitives - Implement 9 game-specific components in
src/components/ui/ - Remove Dev Artifacts - Remove all component name labels from production UI
- Orientation Documentation - Document findings in
docs/task4/orient.md
Acceptance Criteria
- ✅ All
--bg-*,--border-*,--text-*,--mana-*,--color-*,--interactive-*tokens defined inglobals.cssand working - ✅ All 9 primitives implemented in
src/components/ui/and exported from index - ✅ Zero component name labels visible in UI (searched and verified)
- ✅
docs/task4/orient.mdcreated with findings - ✅
docs/task4/design_system.mdcreated with all decisions - ✅ All sub-task docs created (subtask_1.md through subtask_10.md)
- ✅ Run
npm run lintat the end and confirm no NEW errors
Dependencies
- None - This is the first sub-task that all others depend on
Status
✅ COMPLETED
Completion Date
2024-04-27
Notes
- Used CSS custom properties (variables) not raw hex values in components
- All new code is TypeScript strict (no
anytypes) - Used Lucide icons, not emoji
- No framer-motion for layout shifts (CSS transitions only)
- Did not change game logic in
src/lib/game/ - Used
npmnotbunfor running scripts