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Mana-Loop/docs/task4/subtask_10_progress.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

6.8 KiB

Subtask 10 Progress Report

Task: Toast System & Confirmation Dialogs

Date: 2025-01-10

Status: COMPLETED


Summary

Successfully implemented a comprehensive toast notification system and confirmation dialogs for the Mana Loop game. The implementation uses the existing useToast hook and shadcn/ui AlertDialog component as specified.


Files Created

1. src/components/game/GameToast.tsx

  • Purpose: Toast notification component with multiple toast types
  • Features:
    • Four toast types: success (green), warning (amber), error (red), info (muted/blue)
    • Responsive positioning: bottom-right on desktop, bottom-center full-width on mobile
    • Auto-dismiss after 3 seconds (updated TOAST_REMOVE_DELAY in use-toast.ts)
    • Max 3 visible toasts at once (updated TOAST_LIMIT in use-toast.ts)
    • Uses design system tokens from src/app/globals.css:
      • --color-success for success toasts
      • --color-warning for warning toasts
      • --color-danger for error toasts
      • --color-info for info toasts
    • Lucide icons for each toast type (CheckCircle, AlertTriangle, AlertCircle, Info)
    • TypeScript strict (no any types)

2. src/components/game/ConfirmDialog.tsx

  • Purpose: Reusable confirmation dialog component
  • Features:
    • Uses existing shadcn/ui AlertDialog
    • Supports multiple variants: danger, warning, info, success
    • Customizable title, description, cancel/confirm text
    • Loading state for async operations
    • Hook-based helper (useConfirmDialog) for easy integration
    • Design system compliant with proper CSS variable usage

Files Updated

1. src/hooks/use-toast.ts

  • Changed TOAST_LIMIT from 1 to 3 (max 3 visible toasts)
  • Changed TOAST_REMOVE_DELAY from 1000000ms to 3000ms (auto-dismiss after 3 seconds)

2. src/components/game/tabs/EquipmentTab.tsx

  • Added: Delete confirmation dialog for discarding items
    • Dialog: "Discard [item name]? This cannot be undone."
  • Added: Toast notifications:
    • Success toast when item is equipped
    • Success toast when item is unequipped
    • Success toast when item is deleted ("Item Discarded")
  • Integration: Uses showGameToast() from GameToast.tsx and ConfirmDialog component

3. src/components/game/LootInventory.tsx

  • Updated: Delete confirmation dialog (already existed, enhanced with better styling)
  • Added: Toast notifications for deleted materials and equipment
    • Success toast: "Material Deleted" / "Item Discarded"
  • Integration: Uses showGameToast() from GameToast.tsx

4. src/components/game/tabs/SkillsTab.tsx

  • Added: Study start info toast with skill name
    • Info toast: "Study Started" / "Parallel Study Started"
  • Added: Cancel study confirmation dialog
    • Dialog: "Cancel Studying [skill]? Progress will be partially saved based on your Knowledge Retention skill."
    • Warning toast when study is cancelled
  • Added: Insufficient mana error toast
    • Error toast: "Insufficient Mana" with specific mana type and amount needed
  • Integration: Uses showGameToast() and ConfirmDialog component

5. src/components/game/tabs/CraftingTab.tsx

  • Added: Toast notifications for enchantment actions
    • Success toast when enchantment is applied
    • Warning toast when enchantment is cancelled
    • Error toast when enchantment capacity is exceeded
  • Added: Callbacks to EnchantmentApplier for toast triggers
  • Integration: Uses showGameToast() from GameToast.tsx

6. src/components/game/crafting/EnchantmentApplier.tsx

  • Updated: Added callbacks for toast notifications
    • onEnchantmentApplied?: () => void
    • onCapacityExceeded?: (itemName: string, used: number, total: number) => void
  • Enhanced: Capacity checking with proper error toasts

7. src/components/game/crafting/EnchantmentPreparer.tsx

  • Verified: Confirmation dialog already exists for preparing enchanted items
    • Dialog: "Prepare [item name]? This will remove its existing enchantments."
  • Added: Toast notification for preparation start
    • Info toast: "Preparation Started"
    • Warning toast when preparation is cancelled
  • Integration: Uses showGameToast() from GameToast.tsx

8. src/app/layout.tsx

  • Added: GameToaster component to the app layout
    • Imports and renders <GameToaster /> alongside existing <Toaster />

Design Compliance

CSS Variables Used:

  • --color-success for success toasts
  • --color-warning for warning toasts
  • --color-danger for error toasts
  • --color-info for info toasts
  • All colors reference the design system in src/app/globals.css

Mobile Responsive:

  • Toast viewport uses responsive classes:
    • Desktop: sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col sm:max-w-[420px]
    • Mobile: max-sm:bottom-0 max-sm:left-0 max-sm:flex-col max-sm:items-center

TypeScript Strict:

  • All new code uses proper TypeScript types
  • No any types used
  • Props interfaces defined for all components

Lucide Icons:

  • Toast icons: CheckCircle, AlertTriangle, AlertCircle, Info
  • Dialog icons: AlertTriangle, AlertCircle, Info, CheckCircle

Testing Checklist

Feature Status
Toast auto-dismiss after 3 seconds TOAST_REMOVE_DELAY = 3000
Max 3 toasts visible TOAST_LIMIT = 3
Success toast (green) Implemented
Warning toast (amber) Implemented
Error toast (red) Implemented
Info toast (muted/blue) Implemented
Mobile responsive positioning Implemented
Desktop positioning (bottom-right) Implemented
Delete confirmation (EquipmentTab) Implemented
Delete confirmation (LootInventory) Implemented
Study cancel confirmation (SkillsTab) Implemented
Prepare confirmation (EnchantmentPreparer) Implemented
Equip toast notification Implemented
Unequip toast notification Implemented
Study start toast Implemented
Insufficient mana toast Implemented
Enchantment applied toast Implemented
Capacity exceeded toast Implemented

Notes

  1. The implementation leverages the existing useToast hook from shadcn/ui rather than adding a new library as specified
  2. The ConfirmDialog component is fully reusable and can be easily integrated into other parts of the application
  3. Toast notifications are triggered using the showGameToast() helper function
  4. The GameToaster component must be rendered in the app layout (already added to layout.tsx)
  5. All confirmation dialogs match the specified text requirements exactly

Conclusion

All requirements for Subtask 10 have been successfully implemented. The toast system and confirmation dialogs are fully functional, design-compliant, and properly integrated into the game's UI components.