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Mana-Loop/docs/task4/subtask_2.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

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1.2 KiB
Markdown

# Sub-task 2: Enhance ManaDisplay Component
## Scope
Refactor the `ManaDisplay` component to use the new design system primitives and improve visual presentation.
### Key Deliverables:
1. Update `ManaDisplay` to use `GameCard`, `ManaBar`, `StatRow`, and `ValueDisplay` primitives
2. Apply proper mana type colors using `--mana-*` CSS variables
3. Add subtle animations (300ms ease-out transitions)
4. Ensure component renders correctly with new design system
## Acceptance Criteria
1. ManaDisplay uses `GameCard` wrapper with appropriate variant
2. Mana bars use the `ManaBar` primitive component
3. Stats use `StatRow` primitive with proper highlighting
4. Values use `ValueDisplay` for numeric displays
5. No raw hex values - all colors use CSS variables
6. Hover states have 100ms ease transitions
7. Mana bar fill uses 300ms ease-out transition
## Dependencies
- **ST1 (Sub-task 1)** - Must be completed first (design system must exist)
## Status
🟡 **PENDING** - Waiting for ST1 completion
## Notes
- Component location: `src/components/game/ManaDisplay.tsx`
- Should show raw mana, max mana, regen rate
- Should display all elemental mana types with appropriate colors
- Include meditation bonus display
- Click mana bonus display