47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
1.2 KiB
1.2 KiB
Sub-task 3: Enhance ActionButtons Component
Scope
Refactor the ActionButtons component to use the new design system primitives and improve the action button UI.
Key Deliverables:
- Update
ActionButtonsto useActionButtonprimitive for all buttons - Apply proper variant usage (primary, secondary, danger, ghost)
- Add consistent spacing and layout using design system tokens
- Ensure proper hover/active states with 100ms ease transitions
Acceptance Criteria
- All buttons use
ActionButtonprimitive - Correct variant applied based on action type:
- Primary CTA: Gather, Study, Climb (variant="primary")
- Secondary: Cancel, Back (variant="secondary")
- Danger: Reset actions (variant="danger")
- Progress indicators use
Progressprimitive - No raw hex values - all colors use CSS variables
- Proper spacing using 4px base unit system
Dependencies
- ST1 (Sub-task 1) - Must be completed first (design system must exist)
Status
🟡 PENDING - Waiting for ST1 completion
Notes
- Component location:
src/components/game/ActionButtons.tsx - Currently shows current action with progress
- Should work in both normal mode and Spire Mode
- Hide buttons when in Spire Mode (already implemented, verify)