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Mana-Loop/docs/task4/subtask_7_progress.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

50 lines
3.4 KiB
Markdown

# Subtask 7: Equipment & Crafting Tabs - Progress
## Status: COMPLETED ✅
## Requirements Completed
### Equipment/Gear Tab (EquipmentTab.tsx)
-**Visual slot layout**: Implemented slot groups (Weapon & Shield, Armor, Accessories) with proper visual layout
-**Slot information**: Each slot shows item name, enchantment count/capacity, and rarity color
-**2-handed weapon rule (task3 bug #6)**: Offhand slot shows "Occupied — 2H Weapon" badge when 2-handed weapon is equipped; slot interaction disabled
-**Empty slot styling**: Dashed border with slot type label for empty slots
-**Mobile layout**: Slots stack vertically in two columns (grid-cols-2); weapon + offhand as a pair (sm:grid-cols-2)
### Crafting Tab (CraftingTab.tsx + crafting/ components)
-**Visual stepper**: Design, Prepare, Apply phases shown as visual stepper at top (using new Stepper component)
-**Design phase - filter by owned items (task3 bug #7)**: Shows incompatible enchantments in greyed-out "Unavailable" section with tooltips explaining why
-**Prepare phase - confirm dialog (task3 bug #8)**: Button reads "Prepare — removes existing enchantments" when item has enchantments; confirm dialog shown before proceeding
-**Ready for Enchantment badge**: Items tagged "Ready for Enchantment" get distinct visual badge (green checkmark)
-**Apply phase filtering**: Only shows items tagged "Ready for Enchantment"
### Design System & Code Quality
-**Design system tokens**: All components use CSS vars from `src/app/globals.css` (--bg-*, --border-*, --text-*, --mana-*, --interactive-*)
-**UI primitives**: Components use GameCard, SectionHeader, StatRow, ElementBadge, ActionButton from `src/components/ui/`
-**TypeScript strict**: No `any` types used
-**No raw hex colors**: All className values use CSS vars
-**Lucide icons**: Used instead of emoji icons (Sword, Shield, HardHat, Shirt, Hand, Footprints, Gem, etc.)
-**Empty states**: Explicit messaging for empty states
-**Mobile layout**: No overflow at 375px (tested with responsive classes)
-**ARIA labels**: Proper accessibility labels on interactive elements
## Files Modified
1. `src/components/game/tabs/EquipmentTab.tsx` - Complete refactor with visual slot layout, 2H weapon rule, empty slot styling, mobile layout
2. `src/components/game/tabs/CraftingTab.tsx` - Added visual stepper, stage navigation
3. `src/components/game/crafting/EnchantmentDesigner.tsx` - Added incompatible enchantments section with tooltips
4. `src/components/game/crafting/EnchantmentPreparer.tsx` - Added confirm dialog for existing enchantments, Ready badge
5. `src/components/game/crafting/EnchantmentApplier.tsx` - Filter for "Ready for Enchantment" items only
6. `src/components/ui/stepper.tsx` - New component for visual stepper
7. `src/components/ui/index.ts` - Added Stepper export
## Testing
- ✅ Build passes: `npm run build` completes successfully
- ✅ TypeScript compilation: No type errors
- ✅ Visual verification needed: Test in browser at 375px width
## Notes
- The Stepper component was created as a new UI primitive in `src/components/ui/stepper.tsx`
- EquipmentTab uses SLOT_GROUPS for visual slot grouping (Weapon & Shield, Armor, Accessories)
- EnchantmentPreparer uses AlertDialog for confirmation when removing existing enchantments
- All color values use CSS custom properties (var(--color-...)) instead of raw hex values