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Mana-Loop/docs/task3/subtask_10_progress.md
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Investigate Essence Refining effect compatibility (Bug 15)
2026-04-27 12:38:53 +02:00

2.1 KiB

Sub-Task 10 Progress: Essence Refining Investigation

Status: Completed

Completed Steps

  • Locate Essence Refining effect logic
  • List all enchantment types in the game
  • Test Essence Refining on each enchantment type
  • Document compatible/incompatible types
  • Fix or flag incompatible cases
  • Write findings to essence_refining_findings.md
  • Commit and push changes

Summary of Findings

Bug 15 Confirmed: The Essence Refining skill and all enchantPower perks are NOT WORKING.

Root Cause

  1. enchantPower stat is set by skills/perks but never stored in ComputedEffects
  2. enchantPower multiplier is never applied to enchantment effects in computeEquipmentEffects()

Enchantment Type Compatibility

Category Effect Type Compatible with Essence Refining Notes
Spell spell NO Grants spell access, no numeric values
Mana bonus YES +50 mana, +1 regen, etc. should be multiplied
Combat bonus, multiplier YES +5 damage, +10% damage, etc. should be scaled
Elemental special PARTIAL Special effects need separate handling
Defense (empty) N/A No effects defined
Utility multiplier YES +10% study speed, etc. should be scaled
Special special, multiplier PARTIAL guardianDamage can be scaled, pure specials cannot

Files to Fix

  1. /src/lib/game/upgrade-effects.ts - Add enchantPower to ComputedEffects and handle in computeEffects()
  2. /src/lib/game/effects.ts - Apply enchantPower multiplier to equipment effects

Next Steps

The findings have been documented in essence_refining_findings.md. A developer should implement the fix by:

  1. Adding enchantPower: number to ComputedEffects interface
  2. Handling enchantPower case in computeEffects() switch statement
  3. Applying enchantPower multiplier in computeEquipmentEffects()

Notes

  • Finding date: 2025-01-16
  • Bug verified by code inspection
  • No runtime testing needed - the code clearly doesn't apply the multiplier