339 lines
12 KiB
TypeScript
339 lines
12 KiB
TypeScript
'use client';
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import React, { useState, useCallback, useMemo } from 'react';
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import { useShallow } from 'zustand/react/shallow';
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import { useCombatStore } from '@/lib/game/stores/combatStore';
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import { useAttunementStore } from '@/lib/game/stores/attunementStore';
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import { useManaStore } from '@/lib/game/stores/manaStore';
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import { GOLEMS_DEF, isGolemUnlocked, canAffordGolemSummon, getGolemSlots } from '@/lib/game/data/golems';
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import type { GolemDef } from '@/lib/game/data/golems';
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import { ELEMENTS } from '@/lib/game/constants/elements';
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import { DebugName } from '@/components/game/debug/debug-context';
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import { Badge } from '@/components/ui/badge';
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import { ScrollArea } from '@/components/ui/scroll-area';
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import clsx from 'clsx';
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// ─── Tier configuration ──────────────────────────────────────────────────────
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interface TierConfig {
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key: string;
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label: string;
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tier: number;
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}
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const TIERS: TierConfig[] = [
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{ key: 'base', label: 'Base', tier: 1 },
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{ key: 'elemental', label: 'Elemental', tier: 2 },
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{ key: 'hybrid', label: 'Hybrid', tier: 3 },
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];
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function getTierLabel(tier: number): string {
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if (tier <= 1) return 'Base';
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if (tier <= 2) return 'Elemental';
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return 'Hybrid';
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}
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function getTierColor(tier: number): string {
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if (tier <= 1) return 'bg-gray-600';
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if (tier <= 2) return 'bg-blue-600';
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if (tier <= 3) return 'bg-purple-600';
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return 'bg-amber-500';
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}
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// ─── Helpers ─────────────────────────────────────────────────────────────────
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function formatCost(cost: GolemDef['summonCost'][number]): string {
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if (cost.type === 'raw') return `${cost.amount} raw`;
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const elem = cost.element ? ELEMENTS[cost.element] : null;
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return `${cost.amount} ${elem?.sym ?? ''} ${cost.element ?? ''}`.trim();
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}
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function formatUnlockCondition(golem: GolemDef): string {
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const cond = golem.unlockCondition;
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switch (cond.type) {
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case 'attunement_level':
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return `${cond.attunement} level ${cond.level}`;
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case 'mana_unlocked': {
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const elem = cond.manaType ? ELEMENTS[cond.manaType] : null;
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return `Unlock ${elem?.sym ?? ''} ${cond.manaType ?? ''}`.trim();
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}
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case 'dual_attunement':
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return `${cond.attunements?.join(' + ')} level ${cond.levels?.join('/')}`;
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default:
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return 'Unknown';
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}
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}
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// ─── Golem Card ──────────────────────────────────────────────────────────────
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interface GolemCardProps {
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golem: GolemDef;
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unlocked: boolean;
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enabled: boolean;
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summoned: boolean;
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canAfford: boolean;
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onToggle: (id: string) => void;
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}
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const GolemCard: React.FC<GolemCardProps> = React.memo(({
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golem,
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unlocked,
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enabled,
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summoned,
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canAfford,
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onToggle,
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}) => {
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const elemColor = ELEMENTS[golem.baseManaType]?.color ?? '#888';
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const elemSym = ELEMENTS[golem.baseManaType]?.sym ?? '';
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return (
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<div
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className={clsx(
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'rounded-lg border p-4 space-y-3 transition-colors',
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unlocked
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? 'bg-gray-800/50 border-gray-600'
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: 'bg-gray-900/50 border-gray-800 opacity-60',
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summoned && 'ring-1 ring-green-500/50',
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)}
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>
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{/* Header */}
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<div className="flex items-start justify-between gap-2">
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<div className="min-w-0">
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<h3 className="font-semibold text-gray-100 truncate">{golem.name}</h3>
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<p className="text-xs text-gray-400 mt-0.5">{golem.description}</p>
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</div>
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<div className="flex items-center gap-1.5 shrink-0">
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<span
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className="text-xs"
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style={{ color: elemColor }}
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title={golem.baseManaType}
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>
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{elemSym}
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</span>
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<Badge className={clsx('text-[10px] px-1.5 py-0', getTierColor(golem.tier))}>
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T{golem.tier}
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</Badge>
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</div>
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</div>
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{/* Stats grid */}
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<div className="grid grid-cols-2 gap-x-4 gap-y-1 text-xs">
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<div className="text-gray-400">
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<span className="text-gray-500">Damage:</span> {golem.damage}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">Attack Speed:</span> {golem.attackSpeed}/h
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">HP:</span> {golem.hp}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">Armor Pierce:</span> {Math.round(golem.armorPierce * 100)}%
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</div>
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{golem.isAoe && (
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<div className="col-span-2 text-gray-400">
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<span className="text-gray-500">AoE:</span> {golem.aoeTargets} targets
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</div>
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)}
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</div>
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{/* Special Abilities */}
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{golem.specialAbilities && golem.specialAbilities.length > 0 && (
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<div className="text-xs space-y-0.5">
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<span className="text-gray-500">Special:</span>
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{golem.specialAbilities.map((ability, i) => (
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<div key={i} className="text-gray-400 pl-2">
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• {ability.name}: {ability.description}
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</div>
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))}
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</div>
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)}
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{/* Costs */}
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<div className="text-xs space-y-0.5">
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<div className="text-gray-400">
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<span className="text-gray-500">Summon:</span>{' '}
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{golem.summonCost.map((c, i) => (
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<span key={i}>{formatCost(c)}{i < golem.summonCost.length - 1 ? ' + ' : ''}</span>
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))}
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</div>
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<div className="text-gray-400">
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<span className="text-gray-500">Upkeep:</span>{' '}
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{golem.maintenanceCost.map((c, i) => (
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<span key={i}>{formatCost(c)}{i < golem.maintenanceCost.length - 1 ? ' + ' : ''}</span>
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))}/tick
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</div>
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</div>
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{/* Unlock requirement */}
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{!unlocked && (
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<div className="text-xs text-red-400">
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🔒 Requires: {formatUnlockCondition(golem)}
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</div>
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)}
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{/* Status + toggle */}
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<div className="flex items-center justify-between pt-1">
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<div className="text-xs">
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{summoned ? (
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<span className="text-green-400">● Summoned</span>
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) : enabled ? (
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<span className="text-yellow-400">○ Queued</span>
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) : (
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<span className="text-gray-500">— Idle</span>
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)}
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</div>
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<button
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onClick={() => onToggle(golem.id)}
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disabled={!unlocked}
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className={clsx(
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'rounded px-3 py-1 text-xs font-medium transition-colors',
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!unlocked
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? 'bg-gray-700 text-gray-500 cursor-not-allowed'
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: enabled
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? 'bg-red-600/80 text-white hover:bg-red-500'
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: canAfford
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? 'bg-green-600/80 text-white hover:bg-green-500'
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: 'bg-blue-600/80 text-white hover:bg-blue-500',
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)}
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>
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{!unlocked ? 'Locked' : enabled ? 'Disable' : 'Enable'}
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</button>
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</div>
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</div>
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);
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});
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GolemCard.displayName = 'GolemCard';
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// ─── Main Tab ────────────────────────────────────────────────────────────────
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export const GolemancyTab: React.FC = () => {
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const [activeTier, setActiveTier] = useState<string>('base');
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const { golemancy, toggleGolem } = useCombatStore(useShallow(s => ({
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golemancy: s.golemancy,
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toggleGolem: s.toggleGolem,
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})));
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const attunements = useAttunementStore(s => s.attunements);
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const { rawMana, elements } = useManaStore(useShallow(s => ({
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rawMana: s.rawMana,
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elements: s.elements,
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})));
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// Build attunement lookup for isGolemUnlocked
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const attunementLookup = useMemo(() => {
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const lookup: Record<string, { active: boolean; level: number }> = {};
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for (const [id, att] of Object.entries(attunements)) {
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lookup[id] = { active: att.active, level: att.level };
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}
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return lookup;
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}, [attunements]);
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const unlockedElements = useMemo(
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() => Object.entries(elements).filter(([, e]) => e.unlocked).map(([k]) => k),
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[elements],
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);
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// Group golems by tier
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const golemsByTier = useMemo(() => {
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const groups: Record<string, GolemDef[]> = { base: [], elemental: [], hybrid: [] };
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for (const golem of Object.values(GOLEMS_DEF)) {
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const label = getTierLabel(golem.tier);
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const key = label.toLowerCase();
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if (groups[key]) {
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groups[key].push(golem);
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} else {
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// tier 4 golems go into hybrid
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groups.hybrid.push(golem);
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}
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}
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return groups;
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}, []);
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const handleToggle = useCallback((id: string) => {
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toggleGolem(id);
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}, [toggleGolem]);
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// Golem slot info
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const fabricatorLevel = attunements.fabricator?.level ?? 0;
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const golemSlots = getGolemSlots(fabricatorLevel);
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const enabledCount = golemancy.enabledGolems.length;
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const activeTierGolems = golemsByTier[activeTier] ?? [];
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return (
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<DebugName name="GolemancyTab">
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<div className="space-y-4">
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{/* Header info */}
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<div className="text-sm text-gray-400 space-y-1">
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<p>
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Configure your golem loadout. Enabled golems are automatically summoned
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when entering the spire if you can afford the cost.
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</p>
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<div className="flex gap-4 text-xs">
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<span>
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Slots: {enabledCount}/{golemSlots > 0 ? golemSlots : '—'}
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</span>
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<span>
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Summoned: {golemancy.summonedGolems.length}
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</span>
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</div>
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</div>
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{/* Tier tabs */}
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<div className="flex gap-2">
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{TIERS.map((tier) => {
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const count = golemsByTier[tier.key]?.length ?? 0;
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return (
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<button
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key={tier.key}
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onClick={() => setActiveTier(tier.key)}
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className={clsx(
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'rounded px-3 py-1 text-xs font-medium transition-colors',
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activeTier === tier.key
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? 'bg-blue-600 text-white'
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: 'text-gray-400 hover:text-gray-200',
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)}
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>
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{tier.label} ({count})
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</button>
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);
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})}
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</div>
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{/* Golem cards */}
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<ScrollArea className="h-[500px] rounded border border-gray-700 p-3">
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{activeTierGolems.length === 0 ? (
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<div className="text-center text-gray-500 py-8">
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No golems in this tier.
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</div>
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) : (
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<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
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{activeTierGolems.map((golem) => {
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const unlocked = isGolemUnlocked(golem.id, attunementLookup, unlockedElements);
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const enabled = golemancy.enabledGolems.includes(golem.id);
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const summoned = golemancy.summonedGolems.some(g => g.golemId === golem.id);
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const canAfford = canAffordGolemSummon(golem.id, rawMana, elements);
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return (
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<GolemCard
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key={golem.id}
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golem={golem}
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unlocked={unlocked}
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enabled={enabled}
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summoned={summoned}
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canAfford={canAfford}
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onToggle={handleToggle}
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/>
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);
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})}
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</div>
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)}
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</ScrollArea>
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</div>
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</DebugName>
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);
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};
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GolemancyTab.displayName = 'GolemancyTab';
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