32 lines
2.1 KiB
Markdown
32 lines
2.1 KiB
Markdown
# Task 2 Progress Tracking
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**Last Updated**: $(date +"%Y-%m-%d %H:%M:%S")
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**Current Status**: Initializing
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## Completed Tasks
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- [2026-04-25] Read and understood task2.md requirements
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- [2026-04-25] Created progress tracking file
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## In Progress Tasks
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None yet
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## Pending Tasks
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1. Automation & State Logic: ActionButtons Rework - Blocked (sub-agent failure)
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2. Automation & State Logic: Research Locking - Prevent switching research topics in SkillsTab while study action is in progress
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3. Feature Reworks: SpireTab Overhaul - Create 'Climb the Spire' entry button to locked Spire Mode, exit via 'climb down', persistent UI (ManaDisplay, CalendarDisplay, Spire info, Golems)
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4. Feature Reworks: Equipment System - Support 2-Handed Weapons, Staves block offhand slot
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5. Developer Tools: DebugTab Update - Add Invoker Debugging Buttons to manually trigger/force Pacts with different Guardians
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6. Developer Tools: System Integrity - Fix 'Show Component Names' debug option, ensure all components have displayName, check wrappers masking identities
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7. Bug Fix (CRITICAL): Mana Well Bug - Fix 'Deep Basin' upgrade logic (resets max mana to 120 instead of 600, should add to base capacity not overwrite)
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8. Bug Fix: Combat UI - Fix Casting Bar progress animation to fill correctly
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9. Bug Fix: LootTab - Remove 'Transference' mana from Essence/Item lists
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10. Bug Fix: Crafting - Disable 'Prepare' for non-enchanted items; limit 'Design' to gear types currently owned
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11. Game Balance: SkillsTab - Delete all 'Ascension' skills (Insight gain is prestige-only)
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12. Game Balance: StatsTab - Lock Fire, Water, Air, Earth at start; only 'Transference' unlocked initially
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## Blocked Tasks
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- [2026-04-25] ActionButtons Rework: 2+ sub-agent attempts failed (returned unrelated Task 1/Unity project work instead of Next.js ActionButtons Rework). Sub-agent tool appears to ignore strict context limits.
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- [2026-04-25] All Task 2 sub-agent tasks at risk: Repeated sub-agent failures due to context confusion (mixing up Unity/Next.js projects, ignoring explicit directory constraints).
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## Commit History
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- Initial commit: Task 2 setup, created progress file |