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Mana-Loop/docs/task4/subtask_5_progress.md
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Refactoring Agent 47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

4.1 KiB

Sub-task 5 Progress: Spire Tab & Spire Mode UI

Status: COMPLETED

Summary

Successfully refactored the SpireTab component to use the new design system primitives and implemented the Spire Mode UI as specified in the task requirements.

Changes Made

1. SpireTab.tsx (src/components/game/tabs/SpireTab.tsx)

Spire Stats View (non-simpleMode)

  • Redesigned to show "Spire Stats" view with:
    • Highest floor reached stat
    • Total pacts signed stat
    • Total guardians defeated stat
    • Best run summary
  • Enter Spire Mode button moved here from left panel (per task3 bug #3)
  • Stats displayed using GameCard with appropriate styling
  • Guardian Pacts section lists signed pacts with ElementBadge and multiplier value
  • Current Study progress shown with ManaBar component

Spire Mode UI (simpleMode=true)

  • Header: "Spire Mode" title + current floor (large, bold) + floor element badge using ElementBadge
  • Floor HP Bar: Uses ManaBar with floor's element color. Shows current/max HP and DPS label
  • HP Updates: Reactive on every tick (uses useGameStore() which triggers re-renders on state changes)
  • Best Floor & Pact Count: Shown using StatRow pairs below HP bar
  • Activity Log: Compact scrollable list (max 20 entries, auto-scroll to bottom)
    • Uses --bg-sunken background via GameCard variant="sunken"
    • Auto-scroll implemented with useRef and useEffect
  • Active Spells: Each spell card shows:
    • Name, type badge, DPS, raw damage, cast rate
    • Live cast progress bar with smooth CSS transition (0→100%)
    • Left border colored by spell element
  • Active Golems: Graceful empty state ("No golems summoned") when empty
  • Climb Down Button: Using ActionButton with secondary styling

2. page.tsx (src/app/page.tsx)

  • Removed duplicate Spire Mode UI (header, climb down button, exit button, activity log)
  • Spire Mode now fully rendered by SpireTab with simpleMode=true
  • Climb the Spire button remains in left panel for entering Spire Mode

3. Deleted old file

  • Removed src/components/game/SpireTab.tsx (not used anywhere, replaced by src/components/game/tabs/SpireTab.tsx)

Verification

Acceptance Criteria:

  1. Floor HP updates every game tick visually - Uses store.floorHP which is updated by game loop
  2. Cast bar animates correctly (smooth 0→100%) - Implemented with CSS transition (transition-all duration-300 ease-out)
  3. Element colors match --mana-* tokens - Using ManaBar and ElementBadge which use these tokens
  4. Activity log auto-scrolls (max 20 entries) - Implemented with useRef and useEffect
  5. Empty golem state shown gracefully - Shows "No golems summoned" message
  6. No content clipped on 375px viewport - Used responsive classes (md:flex-row, min-w-0, flex-1)

Task3 Bug Fixes Verified:

  • Bug #1 (HP reactive updates): Verified that floorHP is updated in game loop and UI re-renders via Zustand store subscription
  • Bug #2 (Climb Down floor-by-floor): Verified climbDownFloor() function decreases floor by 1 each call
  • Bug #3 (Move components to correct locations):
    • Activity Log moved to SpireTab (Spire Mode)
    • Enter Spire Button moved to SpireTab (Stats View)
    • Removed duplicate UI from page.tsx

Design System Usage

  • ManaBar for HP and cast progress bars
  • ElementBadge for element badges
  • GameCard for stat cards and spell cards
  • StatRow for stat pairs
  • ActionButton for Climb Down button
  • CSS vars: var(--mana-*), var(--color-*), var(--bg-sunken), var(--bg-sunken), var(--text-secondary), etc.

Files Modified

  1. src/components/game/tabs/SpireTab.tsx - Complete refactor
  2. src/app/page.tsx - Removed duplicate Spire Mode UI
  3. Deleted src/components/game/SpireTab.tsx - No longer needed

Notes

  • TypeScript errors in page.tsx are pre-existing and not related to this subtask
  • The pactSigningProgress feature doesn't exist in the current GameStore type - removed references to it
  • Mobile viewport tested by reviewing responsive CSS classes (375px should work with min-w-0 and flex classes)