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Mana-Loop/docs/task4/subtask_6_progress.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

7.0 KiB
Raw Blame History

Sub-task 6 Progress: Stats Tab Redesign

Status: COMPLETE

Date: 2024-04-27

Summary

Successfully redesigned the Stats Tab to use the new design system components, creating a detailed character sheet feel as specified in the requirements.

Changes Made

1. ManaStatsSection (src/components/game/stats/ManaStatsSection.tsx)

  • Wrapped in <GameCard variant="default"> instead of raw Card
  • Added <SectionHeader> with title "Mana Stats" and Droplet icon
  • Replaced all manual flex justify-between divs with <StatRow> components
  • Added highlight colors for different stat types (water, fire, warning, success, danger)
  • Grouped into logical sections: Max Mana, Regen, Click/Multipliers
  • Added Enchantment Power placeholder - reads from effects.enchantPower if present, defaults to ×1.0
  • All multipliers highlighted using appropriate highlight colors (warning for gold/amber)
  • Removed all raw hex values - using CSS variables only
  • Fixed import to use correct paths (@/lib/game/store and @/lib/game/effects)

2. ManaTypeBreakdown (src/components/game/stats/ManaTypeBreakdown.tsx)

  • Wrapped in <GameCard variant="default"> instead of raw Card
  • Added <SectionHeader> with title "Mana Type Breakdown" and Droplet icon
  • Raw mana appears FIRST with <StatRow> components for Current, Cap, Regen
  • Elemental mana types show in unlock order with <ElementBadge> for each type
  • Each element shows: [ElementBadge] [Name] | Current: X | Cap: Y | Regen: +Z/hr
  • Modifiers section shows attunement conversions and drain effects
  • All rows use <StatRow> component
  • Element colors used via highlight prop matching element type
  • No raw hex values - all CSS vars
  • Fixed import to use correct path (@/lib/game/store)

3. CombatStatsSection (src/components/game/stats/CombatStatsSection.tsx)

  • Wrapped in <GameCard variant="default"> instead of raw Card
  • Added <SectionHeader> with title "Combat Stats" and Swords icon
  • All stat pairs converted to <StatRow> with appropriate highlight colors (fire, warning)
  • No raw hex values - using CSS variables
  • Fixed import to use correct path (@/lib/game/store)

4. StudyStatsSection (src/components/game/stats/StudyStatsSection.tsx)

  • Wrapped in <GameCard variant="default"> instead of raw Card
  • Added <SectionHeader> with title "Study Stats" and BookOpen icon
  • All stat pairs converted to <StatRow> with light highlight for study stats
  • No raw hex values - using CSS variables
  • Fixed import to use correct path (@/lib/game/store)

5. UpgradeEffectsSection (src/components/game/stats/UpgradeEffectsSection.tsx)

  • Wrapped in <GameCard variant="default"> instead of raw Card
  • Added <SectionHeader> with title "Active Skill Upgrades" and Star icon
  • Skill upgrades displayed as compact tags in a grid layout
  • No raw hex values - using CSS variables
  • Fixed import to use correct paths (@/lib/game/store and @/lib/game/types/skills)
  • Fixed type error - changed from SkillUpgradeChoice to SkillPerkChoice and added skillId to the interface

6. StatsTab (src/components/game/tabs/StatsTab.tsx)

  • Removed old Card imports (no longer needed)
  • Added imports for GameCard, SectionHeader, StatRow, ElementBadge from @/components/ui
  • Element Stats section - Now wrapped in GameCard with SectionHeader
    • Uses StatRow for all stat pairs
    • Element pools displayed with CSS vars
  • Pact Bonuses section - Now wrapped in GameCard with SectionHeader
    • Pact multiplier badges use CSS vars
  • Loop Stats section - Now wrapped in GameCard with SectionHeader
    • All stat displays use bg-[var(--bg-sunken)] and text-[var(--text-secondary)]
  • All sections clearly grouped with GameCards
  • No raw hex values - all CSS vars
  • Fixed import paths for GameStore and UnifiedEffects
  • Deleted old duplicate file at src/components/game/StatsTab.tsx

7. App Page (src/app/page.tsx)

  • Added missing computations for manaWaterfallBonus, hasManaWaterfall, hasFlowSurge, hasManaOverflow, hasEternalFlow
  • Updated effectiveRegen to include manaWaterfallBonus
  • Passes all required props to StatsTab

Design System Usage

Components Used:

  • <GameCard variant="default"> - All section wrappers
  • <SectionHeader title="..." action={icon} /> - All section titles
  • <StatRow label="..." value="..." highlight="..." /> - All label/value pairs
  • <ElementBadge element="..." showIcon size="sm" /> - All mana type displays

CSS Variables Used:

  • Background: var(--bg-sunken), var(--bg-surface)
  • Borders: var(--border-default), var(--border-subtle)
  • Text: var(--text-primary), var(--text-secondary), var(--text-muted)
  • Mana Colors: var(--mana-water), var(--mana-fire), var(--mana-light), etc.
  • Interactive: var(--interactive-primary), var(--mana-light) for gold/amber
  • Semantic: var(--color-success), var(--color-warning), var(--color-danger)

Acceptance Criteria Verification

  1. Mana breakdown section present with per-type rows - Raw mana first, then elements in unlock order
  2. All values reactive - Using store values, updates without page reload
  3. Clearly grouped sections with GameCards - All 7 sections wrapped in GameCard
  4. Enchantment Power placeholder visible - Added to ManaStatsSection, reads from effects.enchantPower
  5. No raw hex values - All colors use CSS variables from design system

Dependencies

  • Sub-task 1 (Design System) is COMPLETE - GameCard, SectionHeader, StatRow, ElementBadge all exist

Lint Check

  • npm run lint passes for all modified files
  • Note: One pre-existing lint error in src/hooks/use-mobile.ts (not part of this subtask)

TypeScript Check

  • npx tsc --noEmit passes for all modified files
  • All TypeScript errors in the modified files have been resolved
  • Fixed type error in UpgradeEffectsSection by using correct types

Files Modified

  1. src/components/game/stats/ManaStatsSection.tsx
  2. src/components/game/stats/ManaTypeBreakdown.tsx
  3. src/components/game/stats/CombatStatsSection.tsx
  4. src/components/game/stats/StudyStatsSection.tsx
  5. src/components/game/stats/UpgradeEffectsSection.tsx
  6. src/components/game/tabs/StatsTab.tsx
  7. src/app/page.tsx

Files Deleted

  1. src/components/game/StatsTab.tsx (old duplicate file)

Next Steps

  • Task 5 (effects wiring) should wire effects.enchantPower value
  • Sub-task 6 is complete and ready for integration testing

Testing Notes

The following should be verified in the browser:

  1. Stats Tab renders with all sections properly grouped
  2. Mana Type Breakdown shows raw mana first, then elements with ElementBadge
  3. Enchantment Power shows "×1.0" (or actual value when task5 wires it)
  4. All text colors use CSS variables (no hardcoded hex)
  5. Hover effects and transitions work (GameCard hover, StatRow styling)
  6. Responsive layout works (grid-cols-1 md:grid-cols-2 patterns preserved)