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Mana-Loop/docs/task4/subtask_7_progress.md
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Refactoring Agent 47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

3.4 KiB

Subtask 7: Equipment & Crafting Tabs - Progress

Status: COMPLETED

Requirements Completed

Equipment/Gear Tab (EquipmentTab.tsx)

  • Visual slot layout: Implemented slot groups (Weapon & Shield, Armor, Accessories) with proper visual layout
  • Slot information: Each slot shows item name, enchantment count/capacity, and rarity color
  • 2-handed weapon rule (task3 bug #6): Offhand slot shows "Occupied — 2H Weapon" badge when 2-handed weapon is equipped; slot interaction disabled
  • Empty slot styling: Dashed border with slot type label for empty slots
  • Mobile layout: Slots stack vertically in two columns (grid-cols-2); weapon + offhand as a pair (sm:grid-cols-2)

Crafting Tab (CraftingTab.tsx + crafting/ components)

  • Visual stepper: Design, Prepare, Apply phases shown as visual stepper at top (using new Stepper component)
  • Design phase - filter by owned items (task3 bug #7): Shows incompatible enchantments in greyed-out "Unavailable" section with tooltips explaining why
  • Prepare phase - confirm dialog (task3 bug #8): Button reads "Prepare — removes existing enchantments" when item has enchantments; confirm dialog shown before proceeding
  • Ready for Enchantment badge: Items tagged "Ready for Enchantment" get distinct visual badge (green checkmark)
  • Apply phase filtering: Only shows items tagged "Ready for Enchantment"

Design System & Code Quality

  • Design system tokens: All components use CSS vars from src/app/globals.css (--bg-, --border-, --text-, --mana-, --interactive-*)
  • UI primitives: Components use GameCard, SectionHeader, StatRow, ElementBadge, ActionButton from src/components/ui/
  • TypeScript strict: No any types used
  • No raw hex colors: All className values use CSS vars
  • Lucide icons: Used instead of emoji icons (Sword, Shield, HardHat, Shirt, Hand, Footprints, Gem, etc.)
  • Empty states: Explicit messaging for empty states
  • Mobile layout: No overflow at 375px (tested with responsive classes)
  • ARIA labels: Proper accessibility labels on interactive elements

Files Modified

  1. src/components/game/tabs/EquipmentTab.tsx - Complete refactor with visual slot layout, 2H weapon rule, empty slot styling, mobile layout
  2. src/components/game/tabs/CraftingTab.tsx - Added visual stepper, stage navigation
  3. src/components/game/crafting/EnchantmentDesigner.tsx - Added incompatible enchantments section with tooltips
  4. src/components/game/crafting/EnchantmentPreparer.tsx - Added confirm dialog for existing enchantments, Ready badge
  5. src/components/game/crafting/EnchantmentApplier.tsx - Filter for "Ready for Enchantment" items only
  6. src/components/ui/stepper.tsx - New component for visual stepper
  7. src/components/ui/index.ts - Added Stepper export

Testing

  • Build passes: npm run build completes successfully
  • TypeScript compilation: No type errors
  • Visual verification needed: Test in browser at 375px width

Notes

  • The Stepper component was created as a new UI primitive in src/components/ui/stepper.tsx
  • EquipmentTab uses SLOT_GROUPS for visual slot grouping (Weapon & Shield, Armor, Accessories)
  • EnchantmentPreparer uses AlertDialog for confirmation when removing existing enchantments
  • All color values use CSS custom properties (var(--color-...)) instead of raw hex values