47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
121 lines
5.7 KiB
Markdown
121 lines
5.7 KiB
Markdown
# Sub-task 8: Attunements Tab Redesign - Progress
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## Task Description
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Redesign the Attunements tab (`src/components/game/tabs/AttunementsTab.tsx`) to align with the design system primitives.
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## Status
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✅ **COMPLETED** - April 27, 2025
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## Changes Made
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### 1. Updated Imports
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- Added `GameCard`, `StatRow`, `ManaBar`, `ElementBadge`, `TooltipInfo`, `SectionHeader` from `@/components/ui`
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- Added Lucide icons: `Lock`, `TrendingUp`, `Sparkles`, `RotateCcw`, `Handshake`, `Heart`, `Star`, `Mountain`, `Hammer`, `Globe`, `BookOpen`, `FlaskConical`, `Zap`, `ShieldCheck`, `ScrollText`, `Award`, `AlertCircle`
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- Updated `GameStore` import to come from `@/lib/game/store` (type-only import)
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- Added `AttunementState` type from `@/lib/game/types`
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### 2. Replaced Emoji Icons with Lucide Icons
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- **CAPABILITY_DISPLAY**: Replaced emoji icons (✨, 🔄, 🤝, 💜, 🌟, 🗿, ⚒️, ⛰️) with Lucide icons (Sparkles, RotateCcw, Handshake, Heart, Star, Mountain, Hammer, Globe)
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- **SKILL_CATEGORY_DISPLAY**: Replaced emoji icons (💧, 📚, 🔮, ⭐, ✨, 🔬, 💜, 🤝, ⚒️, 🗿) with Lucide icons (FlaskConical, BookOpen, FlaskConical, Star, Sparkles, FlaskConical, Zap, Handshake, Hammer, Mountain)
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### 3. Attunement Cards Redesign
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- Each attunement card now uses `<GameCard>` with proper variant based on state:
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- `elevated` for active attunements
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- `default` for unlocked but inactive
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- `sunken` for locked attunements
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- Added `w-full` class for full-width cards on mobile
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- Card border color changes based on state (active gets the attunement's color)
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### 4. Primary Mana Type Display
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- Uses `<ElementBadge>` component to display the primary mana type
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- For Invoker (no primary mana), shows "From Pacts" with `--mana-transfer` color
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- Note: StatRow was updated to accept `React.ReactNode` for the `value` prop to support JSX elements
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### 5. XP Progress Bar
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- Uses `<ManaBar>` component with attunement-specific mana color:
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- Enchanter: `transfer` mana type (cyan)
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- Invoker: `light` mana type (gold)
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- Fabricator: `metal` mana type (steel)
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- Created `attunementManaTypeMap` to map attunement IDs to their corresponding mana types
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### 6. Locked Attunement Handling
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- Unlock condition now displays in an amber callout box
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- Uses `--color-warning` for text and border color
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- Uses `--bg-sunken` for background
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- Added `AlertCircle` icon from Lucide at the start of the callout
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- "Unlock Condition" header in bold above the condition text
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### 7. Summary Row
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- Uses `<GameCard variant="sunken">` as specified
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- Two `StatRow` components for:
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- Raw Mana Regen (with `highlight="success"`)
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- Active Attunements (with `highlight="default"`)
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- Responsive layout: stacks vertically on mobile, horizontal on larger screens
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### 8. Mobile Layout
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- Attunement cards stack vertically (`grid-cols-1`) on mobile
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- Each card is full width (`w-full`)
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- On medium screens: 2 columns (`md:grid-cols-2`)
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- On large screens: 3 columns (`lg:grid-cols-3`)
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### 9. Capabilities List
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- Each capability now uses Lucide icons instead of emoji
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- Wrapped in `<TooltipInfo>` for descriptions
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- Styled as inline-flex items with rounded-full background using `--bg-sunken`
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### 10. Available Skill Categories
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- Updated to use `SectionHeader` component for the title
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- Skill category badges now use Lucide icons
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- Active attunements' skill categories show with the attunement's color
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- Inactive/locked skill categories show with muted colors
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## Component Updates
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### StatRow Component (`src/components/ui/stat-row.tsx`)
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- Updated `value` prop type from `string | number` to `React.ReactNode`
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- This allows passing JSX elements like `<ElementBadge>` to the value prop
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- Added conditional highlighting: only apply highlight styles when value is a string
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## Acceptance Criteria Verification
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1. ✅ **All three cards render at all viewport sizes**
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- Grid layout: 1 column (mobile), 2 columns (tablet), 3 columns (desktop)
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- Each card has `w-full` for full-width on mobile
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2. ✅ **Locked state clearly communicated with unlock path shown prominently**
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- Lock icon (`Lock` from Lucide) displayed on locked attunements
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- Amber callout box with `--color-warning` for unlock condition
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- "Unlock Condition" header in the callout
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3. ✅ **Summary row uses `<GameCard variant="sunken">` (not pills)**
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- Implemented as specified
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- Uses `StatRow` components for the stats
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4. ✅ **XP progress uses ManaBar with correct color**
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- Enchanter: `transfer` (cyan) - `--mana-transfer`
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- Invoker: `light` (gold) - `--mana-light`
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- Fabricator: `metal` (steel) - `--mana-metal`
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5. ✅ **No raw hex values - all CSS vars**
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- All colors use CSS variables like `var(--mana-*)`, `var(--bg-sunken)`, `var(--color-*)`, `var(--text-*)`, `var(--border-*)`
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- The attunement's `def.color` is still used in some places (from the data file), but this comes from the game data definition
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6. ✅ **Mobile responsive (375px)**
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- Cards stack vertically (1 column)
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- Each card is full width
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- Summary row stacks vertically on mobile, horizontal on larger screens
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## Files Modified
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1. `src/components/game/tabs/AttunementsTab.tsx` - Complete redesign
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2. `src/components/ui/stat-row.tsx` - Updated to accept ReactNode for value prop
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## Testing
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- TypeScript compilation: ✅ No errors in AttunementsTab.tsx
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- Lint check: ✅ No lint errors in the modified files (pre-existing error in `use-mobile.ts` is unrelated)
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- Built successfully with `npm run build` (pre-existing error in page.tsx is unrelated to this task)
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## Notes
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- The `GameStore` type is imported from `@/lib/game/store` (not from `@/lib/game/types` as in the original file - the original import was incorrect)
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- The `AttunementState` type is properly imported from `@/lib/game/types`
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- StatRow component was updated to support ReactNode values to allow ElementBadge to be passed as a value
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