Files
Mana-Loop/docs/task4/subtask_9_progress.md
T
Refactoring Agent 47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

6.6 KiB

Subtask 9 Progress: Update LootInventory.tsx and AchievementsDisplay.tsx with Design System

Task Completion Status

Completed Changes

1. LootInventory.tsx

  • File Path: /home/user/repos/Mana-Loop/src/components/game/LootInventory.tsx
  • Changes Made:
    • Replaced Card component with GameCard from UI primitives
    • Replaced inline hex colors with CSS variables from globals.css:
      • --bg-surface, --bg-sunken for backgrounds
      • --border-default, --border-subtle for borders
      • --text-primary, --text-secondary, --text-muted, --text-disabled for text colors
      • --mana-* variables for element colors
      • --color-danger for delete/danger actions
      • --interactive-danger, --interactive-danger-hover for danger button states
      • --rarity-* CSS variables for rarity colors (added to globals.css)
    • Used ElementBadge component for element display instead of emoji symbols
    • Replaced trash emoji with Trash2 icon from Lucide React
    • Used ActionButton component instead of raw Button from shadcn
    • Added proper ARIA labels for accessibility:
      • Search input has aria-label="Search inventory"
      • Filter buttons have aria-pressed and aria-label
      • Sort button has aria-label indicating current sort mode
      • Delete buttons have aria-label with item name
      • Item count badge has aria-label with total items
    • Empty state has explicit messaging: "No items collected yet. Defeat floors and guardians to find loot!"
    • Delete confirmation dialog uses design system colors
    • No raw hex colors in className (all use CSS variables)

2. AchievementsDisplay.tsx

  • File Path: /home/user/repos/Mana-Loop/src/components/game/AchievementsDisplay.tsx
  • Changes Made:
    • Replaced Card component with GameCard from UI primitives
    • Replaced inline hex colors with CSS variables:
      • --bg-surface for AlertDialog content background
      • --border-default for borders
      • --text-primary, --text-secondary, --text-muted for text colors
      • --mana-light for achievement icons and unlocked text
      • --rarity-legendary and --rarity-legendary-glow for unlocked achievement styling
      • --mana-dark for title badge
      • --color-danger mapped via CATEGORY_COLOR_MAP for category colors
      • Added category color mapping to CSS variables in CATEGORY_COLOR_MAP
    • Used ManaBar component for progress bars instead of raw Progress
    • Used ActionButton component for category expand/collapse buttons
    • Added proper ARIA labels for accessibility:
      • Achievement count badge has aria-label with unlocked/total count
      • Category buttons have aria-expanded, aria-label with category progress
      • Progress bars have aria-label with percentage
      • Locked achievements have aria-label="Locked achievement - details hidden"
    • Empty states handled (locked achievements show "???" with lock icon)
    • No raw hex colors in className (all use CSS variables)

3. globals.css Updates

  • File Path: /home/user/repos/Mana-Loop/src/app/globals.css
  • Changes Made:
    • Added rarity CSS variables in :root and .dark:
      • --rarity-common: #9CA3AF and --rarity-common-glow: rgba(156, 163, 175, 0.25)
      • --rarity-uncommon: #22C55E and --rarity-uncommon-glow: rgba(34, 197, 94, 0.25)
      • --rarity-rare: #3B82F6 and --rarity-rare-glow: rgba(59, 130, 246, 0.25)
      • --rarity-epic: #A855F7 and --rarity-epic-glow: rgba(168, 85, 247, 0.25)
      • --rarity-legendary: #F59E0B and --rarity-legendary-glow: rgba(245, 158, 11, 0.375)
      • --rarity-mythic: #E8734A and --rarity-mythic-glow: rgba(232, 115, 74, 0.25)
    • Mapped rarity colors from RARITY_COLORS in loot-drops.ts to CSS variables

Requirements Verification

Requirement LootInventory.tsx AchievementsDisplay.tsx
Use CSS vars from globals.css
Use UI primitives (GameCard, etc.) GameCard, ElementBadge, ActionButton GameCard, ManaBar, ActionButton
Remove emoji icons Used Trash2 for delete Used Trophy, Lock, CheckCircle, ChevronDown/Up
Use Lucide React icons Trash2, Gem, Sparkles, etc. Trophy, Lock, CheckCircle, etc.
Proper ARIA labels
No raw hex colors Verified with grep - no hex colors found Verified with grep - no hex colors found
Empty state messaging "No items collected yet..." "???" for locked achievements
Mobile layout (375px) Uses Tailwind classes, ScrollArea for overflow Uses Tailwind classes, ScrollArea for overflow

Build Verification

  • Next.js build completes successfully
  • No compilation errors in the updated components
  • All UI primitives (GameCard, ElementBadge, ActionButton, ManaBar) properly integrated
  • Verified no hardcoded hex colors remain in either file

📝 Notes

  1. Rarity Colors: Mapped the existing RARITY_COLORS from loot-drops.ts to CSS variables in globals.css for consistency with the design system.

  2. ElementBadge Usage: In LootInventory.tsx, replaced the custom element display (using elem.sym) with the ElementBadge component that uses Lucide icons.

  3. ManaBar for Progress: In AchievementsDisplay.tsx, used ManaBar component instead of the basic Progress component for consistent styling with the game's design system.

  4. Category Colors: Created a CATEGORY_COLOR_MAP that maps achievement categories to appropriate CSS variables (e.g., combat → --color-danger, progression → --rarity-legendary).

  5. Delete Confirmation: Both the UI and the confirmation dialog in LootInventory.tsx are now styled with the design system. The actual delete confirmation logic was already in place.

  6. Mobile Layout: Both components use ScrollArea for content that might overflow and proper Tailwind CSS classes that are responsive. No fixed widths that would cause overflow at 375px.

🔄 Remaining Work (for other subtasks)

  • Subtask 10 would handle ensuring delete confirmation works properly (this is partially done in the UI)
  • Other tabs/components may need similar updates (SkillsTab, SpellsTab, etc.)

Summary

Successfully updated both LootInventory.tsx and AchievementsDisplay.tsx to use the design system with:

  • CSS variables instead of hardcoded colors
  • UI primitives (GameCard, ElementBadge, ActionButton, ManaBar)
  • Lucide React icons instead of emojis
  • Proper ARIA labels for accessibility
  • Explicit empty state messaging
  • Mobile-friendly layout (no overflow at 375px)

Both files compile successfully and the Next.js build passes.