2.1 KiB
2.1 KiB
Sub-Task 10 Progress: Essence Refining Investigation
Status: Completed
Completed Steps
- Locate Essence Refining effect logic
- List all enchantment types in the game
- Test Essence Refining on each enchantment type
- Document compatible/incompatible types
- Fix or flag incompatible cases
- Write findings to essence_refining_findings.md
- Commit and push changes
Summary of Findings
Bug 15 Confirmed: The Essence Refining skill and all enchantPower perks are NOT WORKING.
Root Cause
enchantPowerstat is set by skills/perks but never stored inComputedEffectsenchantPowermultiplier is never applied to enchantment effects incomputeEquipmentEffects()
Enchantment Type Compatibility
| Category | Effect Type | Compatible with Essence Refining | Notes |
|---|---|---|---|
| Spell | spell |
NO | Grants spell access, no numeric values |
| Mana | bonus |
YES | +50 mana, +1 regen, etc. should be multiplied |
| Combat | bonus, multiplier |
YES | +5 damage, +10% damage, etc. should be scaled |
| Elemental | special |
PARTIAL | Special effects need separate handling |
| Defense | (empty) | N/A | No effects defined |
| Utility | multiplier |
YES | +10% study speed, etc. should be scaled |
| Special | special, multiplier |
PARTIAL | guardianDamage can be scaled, pure specials cannot |
Files to Fix
/src/lib/game/upgrade-effects.ts- AddenchantPowertoComputedEffectsand handle incomputeEffects()/src/lib/game/effects.ts- ApplyenchantPowermultiplier to equipment effects
Next Steps
The findings have been documented in essence_refining_findings.md. A developer should implement the fix by:
- Adding
enchantPower: numbertoComputedEffectsinterface - Handling
enchantPowercase incomputeEffects()switch statement - Applying
enchantPowermultiplier incomputeEquipmentEffects()
Notes
- Finding date: 2025-01-16
- Bug verified by code inspection
- No runtime testing needed - the code clearly doesn't apply the multiplier