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Mana-Loop/docs/task3/subtask_9_progress.md
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Refactoring Agent a69ea7575e
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Add StatsTab mana breakdown per type (Bug14)
2026-04-27 13:46:18 +02:00

2.0 KiB

Sub-Task 9 Progress: StatsTab Mana Breakdown

Status: Completed

Completed Steps

  • Review Sub-Task 8 completion (get conversion drain data)
  • Design mana breakdown UI for StatsTab
  • Implement data fetching for each mana type's stats
  • Add modifiers display (attunements, conversion drains)
  • Test reactive updates
  • Commit and push changes

Implementation Details

Files Modified

  1. src/components/game/stats/ManaTypeBreakdown.tsx (NEW)

    • Created new component to display detailed breakdown for each mana type
    • Shows current value, capacity, and effective regen rate
    • Lists modifiers: attunement bonuses, conversion drains from Sub-Task 8
    • Groups elements by category (base, composite, exotic, utility)
    • Shows recipe for composite/exotic elements
    • Includes progress bars for visual clarity
  2. src/components/game/tabs/StatsTab.tsx (MODIFIED)

    • Added import for ManaTypeBreakdown component
    • Added ManaTypeBreakdown section after ManaStatsSection

Features Implemented

  • Raw Mana section with:

    • Current/max display
    • Progress bar with color coding
    • Base regen, conversion drain, effective regen
    • Per-attunement conversion drain breakdown
  • Elemental Mana sections (for each unlocked element):

    • Current/max display with element-specific colors
    • Progress bar with element color
    • Conversion rate from attunements
    • Source attunement names and levels
    • Recipe display for composite/exotic elements

Testing

  • npm run build completed successfully with no errors
  • Component uses reactive data from store
  • Properly handles conversion drains from Sub-Task 8

Notes

  • Uses computeEffectiveRegenForDisplay from mana-utils.ts for regen calculations
  • Uses getAttunementConversionRate from attunements.ts for per-attunement drain
  • Conversion drains are read from store.conversionDrains (populated by Sub-Task 8)
  • Element categories (base, composite, exotic, utility) are preserved from ELEMENTS constant