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Mana-Loop/docs/circular-deps.txt
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feat: implement Transference Channel system for Enchanter attunement
- Add isChanneling, channelSpeedMultiplier, channelDrainRate to CombatState
- Add startChanneling/stopChanneling actions to combat store
- Add transference-channeling discipline with 3 perks (channel-efficiency, channel-power, channel-mastery)
- Add channelIntensity and channelEfficiency to KNOWN_BONUS_STATS
- Create combat-channel.ts with drain + speed multiplier computation
- Apply channel speed multiplier to equipment spells and melee attacks
- Add Channel Transference hold-button UI to SpireCombatPage
- Add compact channel status indicator to SpireCombatControls
- Channel state resets on spire exit, persists across room transitions
- All 1235 existing tests pass
2026-06-14 21:56:20 +02:00

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# Circular Dependencies
Generated: 2026-06-13T17:47:24.953Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)