3.6 KiB
3.6 KiB
Phase 3: Refactor Large Files - Progress
Completed Refactorings (All Committed & Pushed!)
1. types.ts (516 lines) ✅
- Commit:
eb81ccb Phase 3: Split types.ts into domain-specific files - Result: Split into
types/elements.ts,types/attunements.ts,types/spells.ts,types/skills.ts,types/equipment.ts,types/game.ts,types/index.ts - Build: ✅ Passes
2. constants.ts (1436 lines) ✅
- Commit:
f8520e1 Phase 3: Split constants.ts into domain-specific files - Result: Split into
constants/elements.ts,constants/guardians.ts,constants/spells.ts,constants/skills.ts,constants/prestige.ts,constants/rooms.ts,constants/core.ts,constants/index.ts - Build: ✅ Passes
3. enchantment-effects.ts (846 lines) ✅
- Commit:
c46981d Phase 3: Split enchantment-effects.ts into category files - Result: Split into
data/enchantments/spell-effects.ts,mana-effects.ts,combat-effects.ts,elemental-effects.ts,defense-effects.ts,utility-effects.ts,special-effects.ts,enchantment-types.ts,index.ts - Build: ✅ Passes
4. CraftingTab.tsx (965 lines) ✅
- Commit:
ra528feb Phase 3: Split CraftingTab.tsx into crafting stage components - Result: Split into
crafting/EnchantmentDesigner.tsx,EnchantmentPreparer.tsx,EnchantmentApplier.tsx,EquipmentCrafter.tsx,index.tsx - Build: ✅ Passes
5. computed-stats.ts (492 lines) ✅
- Commit:
b3291c3 Phase 3: Split computed-stats.ts by responsibility - Result: Split into
utils/formatting.ts,floor-utils.ts,mana-utils.ts,combat-utils.ts,index.ts - Build: ✅ Passes
6. utils.ts (372 lines) ✅
- Commit:
23d0a12 Phase 3: Split utils.ts by responsibility - Result: Split into
utils/formatting.ts,floor-utils.ts,mana-utils.ts,combat-utils.ts,index.ts - Build: ✅ Passes
7. DebugTab.tsx (700 lines) ✅
- Commit: Phase 3: Split DebugTab.tsx into functional components`
- Result: Split into
debug/GameStateDebug.tsx,SkillDebug.tsx,ElementDebug.tsx,AttunementDebug.tsx,GolemDebug.tsx,index.tsx - Build: ✅ Passes
8. page.tsx (465 lines) ✅
- Commit:
eea5ed1 Phase 3: Lazy load tabs in page.tsx - Result: Lazy loads all tab components using React.lazy() and Suspense
- Build: ✅ Passes
Failed Refactorings!
1. store.ts (2464 lines) ❌
- Issue: Sub-agent made changes that broke build (
Cannot read properties of undefined (reading 'mainHand')) - Action: Reverted changes with
git restore . - Status: Flagged as "too large for current sub-agent setup"
2. skill-evolution.ts (2312 lines) ❌
- Issue: Larger than
store.tswhich failed - Status: Flagged as "too large for current sub-agent setup"
3. gameStore.ts (509 lines) ❌
- Issue: Sub-agent returned empty result (context limits or other issue)
- Status: Flagged as "unstable sub-agent behavior"
Next Files to Refactor!
High Priority (Smaller, Likely to Work)
src/components/game/StatsTab.tsx(551 lines) - Extract sub-components (NEXT TARGET!)src/components/game/tabs/StatsTab.tsx(545 lines) - Extract sub-componentssrc/components/game/tabs/CraftingTab.tsx(already split) - donesrc/lib/game/stores/index.test.ts(maybe not needed)
Build Status!
✅ Build passes after each successful refactoring ✅ All commits pushed to remote!
Notes!
- Sub-agents work best with files under ~1500 lines with focused prompts!
- Files over 2000 lines consistently fail (context limits)!
- When in doubt, flag it and move on (per user instructions)!