253 lines
9.4 KiB
TypeScript
Executable File
253 lines
9.4 KiB
TypeScript
Executable File
// ─── Skills Tab ───────────────────────────────────────────────────────────────
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// SkillsTab - Displays all skills organized by category
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// Refactored: extracted components for better modularity (reduced from 400 lines)
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'use client';
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import { useState, useCallback } from 'react';
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import {
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SKILLS_DEF,
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SKILL_CATEGORIES,
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getStudySpeedMultiplier,
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getStudyCostMultiplier,
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} from '@/lib/game/constants';
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import {
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SKILL_EVOLUTION_PATHS,
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getUpgradesForSkillAtMilestone,
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getNextTierSkill,
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getTierMultiplier,
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} from '@/lib/game/skill-evolution';
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import { getUnifiedEffects } from '@/lib/game/effects';
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import { getAvailableSkillCategories } from '@/lib/game/data/attunements';
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import { fmt, fmtDec } from '@/lib/game/stores';
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import type { SkillUpgradeChoice } from '@/lib/game/types';
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import { Button } from '@/components/ui/button';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import {
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Tooltip,
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TooltipContent,
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TooltipProvider,
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TooltipTrigger,
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} from '@/components/ui/tooltip';
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import { StudyProgress } from './StudyProgress';
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import { UpgradeDialog } from './UpgradeDialog';
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import { ConfirmDialog } from '@/components/game/ConfirmDialog';
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import { useGameToast } from '@/components/game/GameToast';
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import { ELEMENTS } from '@/lib/game/constants';
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import { ChevronDown, ChevronRight } from 'lucide-react';
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import { SkillRow } from './SkillRow';
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import { useSkillUpgradeSelection } from '@/lib/game/hooks/useSkillUpgradeSelection';
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import { CategorySkillsList } from './CategorySkillsList';
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import { useGameStore, useSkillStore, usePrestigeStore } from '@/lib/game/stores';
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export function SkillsTab() {
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const showToast = useGameToast();
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const [upgradeDialogSkill, setUpgradeDialogSkill] = useState<string | null>(null);
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const [upgradeDialogMilestone, setUpgradeDialogMilestone] = useState<5 | 10>(5);
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const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
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const [cancelStudyConfirm, setCancelStudyConfirm] = useState<{
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skillId: string;
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skillName: string;
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} | null>(null);
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const skills = useSkillStore((s) => s.skills);
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const skillUpgrades = useSkillStore((s) => s.skillUpgrades);
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const skillTiers = useSkillStore((s) => s.skillTiers);
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const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
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const currentStudyTarget = useGameStore((s) => s.currentStudyTarget);
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const parallelStudyTarget = useGameStore((s) => s.parallelStudyTarget);
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const startStudyingSkill = useSkillStore((s) => s.startStudyingSkill);
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const startParallelStudySkill = useSkillStore((s) => s.startParallelStudySkill);
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const cancelStudy = useGameStore((s) => s.cancelStudy);
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const commitSkillUpgrades = useSkillStore((s) => s.commitSkillUpgrades);
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const tierUpSkill = useSkillStore((s) => s.tierUpSkill);
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const studySpeedMult = getStudySpeedMultiplier({ skills, prestigeUpgrades, skillUpgrades, skillTiers });
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const upgradeEffects = getUnifiedEffects({ skillUpgrades, skillTiers, equippedInstances: {}, equipmentInstances: {} });
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// Upgrade selection hook
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const {
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pendingSelections,
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setPendingSelections,
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toggleUpgrade,
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handleConfirm: hookHandleConfirm,
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handleCancel: hookHandleCancel,
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} = useSkillUpgradeSelection();
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// Toggle category collapse
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const toggleCategory = (categoryId: string) => {
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setCollapsedCategories((prev) => {
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const newSet = new Set(prev);
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if (newSet.has(categoryId)) {
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newSet.delete(categoryId);
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} else {
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newSet.add(categoryId);
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}
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return newSet;
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});
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};
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// Get upgrade choices for dialog
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const getUpgradeChoices = () => {
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if (!upgradeDialogSkill)
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return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
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const skillDef = SKILLS_DEF[upgradeDialogSkill.includes('_t') ? upgradeDialogSkill.split('_t')[0] : upgradeDialogSkill];
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if (!skillDef) return { available: [] as SkillUpgradeChoice[], selected: [] as string[] };
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return {
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available: getUpgradesForSkillAtMilestone(upgradeDialogSkill, upgradeDialogMilestone),
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selected: skillUpgrades[upgradeDialogSkill] || [],
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};
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};
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const { available, selected: alreadySelected } = getUpgradeChoices();
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// Handle upgrade dialog confirm
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const handleConfirm = () => {
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hookHandleConfirm(
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upgradeDialogSkill!,
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upgradeDialogMilestone,
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(skillId: string, selections: string[], milestone: 5 | 10) => {
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commitSkillUpgrades(skillId, selections, milestone);
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return () => setUpgradeDialogSkill(null);
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}
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);
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};
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// Handle upgrade dialog cancel
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const handleCancel = () => {
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hookHandleCancel(() => setUpgradeDialogSkill(null));
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};
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// Wrapper for upgrade toggle that matches UpgradeDialog's onToggle signature
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const handleUpgradeToggle = useCallback(
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(upgradeId: string) => {
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toggleUpgrade(upgradeId, available, alreadySelected);
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},
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[toggleUpgrade, available, alreadySelected]
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);
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// Handle study start with toast
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const handleStartStudying = (skillId: string) => {
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const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
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startStudyingSkill(skillId);
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showToast('info', 'Study Started', `Studying ${skillDef?.name || 'skill'}...`);
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};
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// Handle parallel study start with toast
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const handleParallelStudy = (skillId: string) => {
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const skillDef = SKILLS_DEF[skillId.includes('_t') ? skillId.split('_t')[0] : skillId];
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startParallelStudySkill(skillId);
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showToast('info', 'Parallel Study Started', `Studying ${skillDef?.name || 'skill'} in parallel (50% speed)...`);
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};
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// Handle study cancel with confirmation
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const handleCancelStudy = () => {
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const currentTarget = currentStudyTarget;
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if (currentTarget?.type === 'skill') {
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const skillDef = SKILLS_DEF[currentTarget.id.includes('_t') ? currentTarget.id.split('_t')[0] : currentTarget.id];
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setCancelStudyConfirm({
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skillId: currentTarget.id,
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skillName: skillDef?.name || 'Unknown Skill',
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});
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}
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};
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const confirmCancelStudy = () => {
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if (cancelStudyConfirm) {
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cancelStudy();
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showToast(
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'warning',
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'Study Cancelled',
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`${cancelStudyConfirm.skillName} study cancelled. Progress will be partially saved based on your Knowledge Retention skill.`
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);
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setCancelStudyConfirm(null);
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}
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};
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// Get available skill categories based on attunements
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const attunements = useGameStore((s) => s.attunements);
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const availableCategories = getAvailableSkillCategories(attunements || {});
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return (
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<div className="space-y-4">
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{/* Upgrade Selection Dialog */}
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<UpgradeDialog
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open={!!upgradeDialogSkill}
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skillId={upgradeDialogSkill}
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milestone={upgradeDialogMilestone}
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pendingSelections={pendingSelections.length > 0 ? pendingSelections : alreadySelected}
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available={available}
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alreadySelected={alreadySelected}
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onToggle={handleUpgradeToggle}
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onConfirm={handleConfirm}
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onCancel={handleCancel}
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onOpenChange={(open) => {
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if (!open) {
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setPendingSelections([]);
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setUpgradeDialogSkill(null);
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}
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}}
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/>
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{/* Cancel Study Confirmation Dialog */}
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{cancelStudyConfirm && (
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<ConfirmDialog
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open={!!cancelStudyConfirm}
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onOpenChange={() => setCancelStudyConfirm(null)}
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title="Cancel Studying?"
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description={`Cancel studying ${cancelStudyConfirm.skillName}? Progress will be partially saved based on your Knowledge Retention skill.`}
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variant="warning"
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confirmText="Cancel Study"
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onConfirm={confirmCancelStudy}
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/>
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)}
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{/* Current Study Progress */}
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{currentStudyTarget && currentStudyTarget.type === 'skill' && (
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<Card className="bg-gray-900/80 border-purple-600/50">
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<CardContent className="pt-4">
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<StudyProgress
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currentStudyTarget={currentStudyTarget}
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skills={skills}
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studySpeedMult={studySpeedMult}
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cancelStudy={handleCancelStudy}
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/>
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</CardContent>
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</Card>
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)}
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{/* Skill Categories */}
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{SKILL_CATEGORIES.filter((cat) => availableCategories.includes(cat.id)).map((cat) => (
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<CategorySkillsList
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key={cat.id}
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category={cat}
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availableCategories={availableCategories}
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isCollapsed={collapsedCategories.has(cat.id)}
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onToggleCategory={toggleCategory}
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skills={skills}
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skillUpgrades={skillUpgrades}
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skillTiers={skillTiers}
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prestigeUpgrades={prestigeUpgrades}
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studySpeedMult={studySpeedMult}
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upgradeEffects={upgradeEffects}
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currentStudyTarget={currentStudyTarget}
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onStartStudying={handleStartStudying}
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onParallelStudy={handleParallelStudy}
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onCancelStudy={handleCancelStudy}
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onOpenUpgradeDialog={(skillId, milestone) => {
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setUpgradeDialogSkill(skillId);
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setUpgradeDialogMilestone(milestone);
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setPendingSelections([]);
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}}
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onTierUp={(skillId) => tierUpSkill(skillId)}
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pendingSelections={pendingSelections}
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setPendingSelections={setPendingSelections}
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/>
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))}
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</div>
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);
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}
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SkillsTab.displayName = "SkillsTab";
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