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Mana-Loop/docs/task3/todo.md
T
Refactoring Agent 900c0e8fe9
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m51s
Sub-Task 5: Mark CraftingTab Design Phase Compatibility (Bug 7) as completed
The fix was already implemented in the repository - the getOwnedEquipmentTypes() function in EnchantmentDesigner.tsx now correctly checks store.equipmentInstances (actual owned items) instead of store.lootInventory.blueprints.

Acceptance Criteria Met:
1. In CraftingTab Design phase, only enchantments compatible with items the player currently owns are shown
2. Compatibility is determined by enchantment type (e.g., weapon enchantments only show if player owns weapons)
3. No performance issues when filtering enchantments (uses Set for O(1) lookups)

Sub-Task 6 (Bug 8) can now proceed as it depends on this.
2026-04-27 11:03:57 +02:00

1.3 KiB

Task 3 Progress Tracker

Overall Status: In Progress (Sub-Tasks Being Executed)


Sub-Tasks

ID Sub-Task Status Dependencies Assigned
1 Spire UI Fixes (Bugs 1,2,3) Pending None
2 DebugTab Crash Fix (Bug4) Pending None
3 Header Pause Button Removal (Bug5) Completed None
4 EquipmentTab 2H Offhand Disable (Bug6) Completed None
5 CraftingTab Design Phase Compatibility (Bug7) Completed None
6 CraftingTab Prepare/Apply Disenchant Consolidation (Bug8) Pending Sub-Task 5
7 SkillsTab Modifications (Bugs9,11,12,13) Pending None
8 Mana System Conversion Regen Deduction (Bug10) Pending None
9 StatsTab Mana Breakdown (Bug14) Pending Sub-Task 8
10 Essence Refining Investigation (Bug15) Pending None

Completed Work

  • Step 1: Oriented with task3.md
  • Step 2: Sub-tasks planned and documented
  • Step 3: Sub-tasks executed
  • Step 4: UI Audit completed
  • Step 5: Effects & Skills Audit completed

Notes

  • Sub-tasks that touch the same component run sequentially
  • Independent sub-tasks can be executed in parallel via sub-agents
  • Update progress files after each sub-task completion