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Mana-Loop/docs/circular-deps.txt
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fix: cap cast progress at 100% after descent completion (bug #381)
Defense-in-depth fix across 2 files:

1. combat-descent-actions.ts: Added castProgress: 0 and weaponCastProgress: {}
   to the isDescentComplete set() call so the meter resets immediately.

2. combat-actions.ts: Added isDescentComplete to the early-exit guard in
   processCombatTick so combat processing stops entirely once descent is
   complete, preventing phantom spell casts from stale castProgress values.

All 1196 tests pass.
2026-06-12 19:03:02 +02:00

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# Circular Dependencies
Generated: 2026-06-12T17:00:42.616Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)