2.0 KiB
2.0 KiB
Sub-Task 9 Progress: StatsTab Mana Breakdown
Status: Completed
Completed Steps
- Review Sub-Task 8 completion (get conversion drain data)
- Design mana breakdown UI for StatsTab
- Implement data fetching for each mana type's stats
- Add modifiers display (attunements, conversion drains)
- Test reactive updates
- Commit and push changes
Implementation Details
Files Modified
-
src/components/game/stats/ManaTypeBreakdown.tsx (NEW)
- Created new component to display detailed breakdown for each mana type
- Shows current value, capacity, and effective regen rate
- Lists modifiers: attunement bonuses, conversion drains from Sub-Task 8
- Groups elements by category (base, composite, exotic, utility)
- Shows recipe for composite/exotic elements
- Includes progress bars for visual clarity
-
src/components/game/tabs/StatsTab.tsx (MODIFIED)
- Added import for ManaTypeBreakdown component
- Added ManaTypeBreakdown section after ManaStatsSection
Features Implemented
-
Raw Mana section with:
- Current/max display
- Progress bar with color coding
- Base regen, conversion drain, effective regen
- Per-attunement conversion drain breakdown
-
Elemental Mana sections (for each unlocked element):
- Current/max display with element-specific colors
- Progress bar with element color
- Conversion rate from attunements
- Source attunement names and levels
- Recipe display for composite/exotic elements
Testing
npm run buildcompleted successfully with no errors- Component uses reactive data from store
- Properly handles conversion drains from Sub-Task 8
Notes
- Uses
computeEffectiveRegenForDisplayfrom mana-utils.ts for regen calculations - Uses
getAttunementConversionRatefrom attunements.ts for per-attunement drain - Conversion drains are read from
store.conversionDrains(populated by Sub-Task 8) - Element categories (base, composite, exotic, utility) are preserved from ELEMENTS constant