b7afe7a434
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Implements the full Invocation System as per spec §13 with all 22 acceptance criteria: - Invocation charge meter with passive fill and active drain - Auto-activation when charge reaches 100 with living enemies - Guardian selection by elemental bonus × tierMultiplier scoring - Spell selection from guardian's full element spellbook (not limited to learned) - Step-down to affordable spells, auto-end when none affordable - Charge drain during invocation with spell cost and discipline scaling - Pact affinity cast speed bonus (diminishing returns, max 50%) - guardian-invocation discipline with 4 perks (efficiency/speed/sustain/mastery) - Cost multiplier (base 0.1, min 0.05) and drain multiplier (base 1.0, min 0.7) - Signal recharged on spire exit and reset on descent - Invocation Panel UI in SpireCombatPage with charge meter and status - Compact invocation status indicator in SpireCombatControls Files changed: - data/disciplines/invoker.ts: Added guardian-invocation discipline definition - effects/discipline-effects.ts: Added invocationChargeRateBonus, drainRateMultiplier, invocationCostReduction stat keys - utils/invocation-utils.ts: NEW - All invocation utility functions (guardian selection, spell selection, charge rate, cost/drain multipliers) - stores/combat-state.types.ts: Added invocationCharge and activeInvocation fields - stores/combatStore.ts: Added invocation state defaults, resetInvocationState action, partialize, spire exit reset - stores/combat-invocation.ts: NEW - Extracted invocation tick processing (charge fill/drain, casting, auto-activate/end) - stores/combat-melee.ts: NEW - Extracted melee combat processing (keeps combat-actions.ts under 400 lines) - stores/combat-actions.ts: Integrated invocation and melee modules - __tests__/invocation-system.test.ts: NEW - 39 comprehensive tests - SpireCombatPage.tsx: Added InvocationPanel between SpireHeader and RoomDisplay - SpireCombatControls.tsx: Added compact invocation status indicator All 1235 tests pass (including 39 new invocation tests).