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Mana-Loop/docs/circular-deps.txt
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feat: Implement Invocation System for Invoker attunement
Implements the full Invocation System as per spec §13 with all 22 acceptance criteria:
- Invocation charge meter with passive fill and active drain
- Auto-activation when charge reaches 100 with living enemies
- Guardian selection by elemental bonus × tierMultiplier scoring
- Spell selection from guardian's full element spellbook (not limited to learned)
- Step-down to affordable spells, auto-end when none affordable
- Charge drain during invocation with spell cost and discipline scaling
- Pact affinity cast speed bonus (diminishing returns, max 50%)
- guardian-invocation discipline with 4 perks (efficiency/speed/sustain/mastery)
- Cost multiplier (base 0.1, min 0.05) and drain multiplier (base 1.0, min 0.7)
- Signal recharged on spire exit and reset on descent
- Invocation Panel UI in SpireCombatPage with charge meter and status
- Compact invocation status indicator in SpireCombatControls

Files changed:
- data/disciplines/invoker.ts: Added guardian-invocation discipline definition
- effects/discipline-effects.ts: Added invocationChargeRateBonus, drainRateMultiplier, invocationCostReduction stat keys
- utils/invocation-utils.ts: NEW - All invocation utility functions (guardian selection, spell selection, charge rate, cost/drain multipliers)
- stores/combat-state.types.ts: Added invocationCharge and activeInvocation fields
- stores/combatStore.ts: Added invocation state defaults, resetInvocationState action, partialize, spire exit reset
- stores/combat-invocation.ts: NEW - Extracted invocation tick processing (charge fill/drain, casting, auto-activate/end)
- stores/combat-melee.ts: NEW - Extracted melee combat processing (keeps combat-actions.ts under 400 lines)
- stores/combat-actions.ts: Integrated invocation and melee modules
- __tests__/invocation-system.test.ts: NEW - 39 comprehensive tests
- SpireCombatPage.tsx: Added InvocationPanel between SpireHeader and RoomDisplay
- SpireCombatControls.tsx: Added compact invocation status indicator

All 1235 tests pass (including 39 new invocation tests).
2026-06-13 13:42:05 +02:00

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# Circular Dependencies
Generated: 2026-06-13T11:02:39.214Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)