900c0e8fe9
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m51s
The fix was already implemented in the repository - the getOwnedEquipmentTypes() function in EnchantmentDesigner.tsx now correctly checks store.equipmentInstances (actual owned items) instead of store.lootInventory.blueprints. Acceptance Criteria Met: 1. In CraftingTab Design phase, only enchantments compatible with items the player currently owns are shown 2. Compatibility is determined by enchantment type (e.g., weapon enchantments only show if player owns weapons) 3. No performance issues when filtering enchantments (uses Set for O(1) lookups) Sub-Task 6 (Bug 8) can now proceed as it depends on this.
36 lines
1.3 KiB
Markdown
36 lines
1.3 KiB
Markdown
# Task 3 Progress Tracker
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## Overall Status: In Progress (Sub-Tasks Being Executed)
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---
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## Sub-Tasks
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| ID | Sub-Task | Status | Dependencies | Assigned |
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|----|----------|--------|--------------|----------|
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| 1 | Spire UI Fixes (Bugs 1,2,3) | Pending | None | |
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| 2 | DebugTab Crash Fix (Bug4) | Pending | None | |
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| 3 | Header Pause Button Removal (Bug5) | Completed | None | |
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| 4 | EquipmentTab 2H Offhand Disable (Bug6) | Completed | None | |
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| 5 | CraftingTab Design Phase Compatibility (Bug7) | Completed | None | |
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| 6 | CraftingTab Prepare/Apply Disenchant Consolidation (Bug8) | Pending | Sub-Task 5 | |
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| 7 | SkillsTab Modifications (Bugs9,11,12,13) | Pending | None | |
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| 8 | Mana System Conversion Regen Deduction (Bug10) | Pending | None | |
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| 9 | StatsTab Mana Breakdown (Bug14) | Pending | Sub-Task 8 | |
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| 10 | Essence Refining Investigation (Bug15) | Pending | None | |
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## Completed Work
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- [x] Step 1: Oriented with task3.md
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- [x] Step 2: Sub-tasks planned and documented
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- [ ] Step 3: Sub-tasks executed
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- [ ] Step 4: UI Audit completed
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- [ ] Step 5: Effects & Skills Audit completed
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## Notes
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- Sub-tasks that touch the same component run sequentially
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- Independent sub-tasks can be executed in parallel via sub-agents
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- Update progress files after each sub-task completion |