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Mana-Loop/docs/specs/attunements/fabricator/fabricator-spec.md
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Fabricator Attunement — Design Spec

Describes the Fabricator attunement: identity, unlock flow, mana behavior, full discipline list with stats/perks, systems unlocked, and attunement level interactions.


1. Objective

The Fabricator is the crafting and golemancy attunement. It provides access to Earth-based disciplines that unlock equipment fabrication recipes, golem summoning, and crafting cost reduction. The Fabricator is the primary source of custom equipment and the golem combat system.


2. Identity

Property Value
ID fabricator
Slot leftHand
Icon ⚒️
Color #F4A261 (Earth)
Primary Mana earth
Raw Mana Regen +0.4/hour (base, scales with 1.5^(level-1))
Conversion Rate 0.25 raw→earth/hour (base, scales with 1.5^(level-1))
Unlock Prove crafting worth
Capabilities ['golemCrafting', 'gearCrafting', 'earthShaping']
Skill Categories ['fabrication', 'golemancy']

3. Unlock Condition and Flow

Condition: Prove your worth as a crafter.

Unlock flow:

  1. Meet the crafting-related unlock condition
  2. Fabricator becomes available for activation
  3. Player activates Fabricator → initialized at { active: true, level: 1, experience: 0 }
  4. Fabricator disciplines become available (5 total)

The unlock condition is stored as a descriptive string: "Prove your worth as a crafter"


4. Raw Mana Regen Contribution

Base regen: +0.4/hour (at level 1). Scales exponentially:

effectiveRegen = 0.4 × 1.5^(level - 1)
Level Raw Regen
1 0.400/hr
5 2.025/hr
10 15.377/hr

5. Mana Conversion Behavior

The Fabricator converts raw mana to Earth:

effectiveConversionRate = 0.25 × 1.5^(level - 1)

At level 10, the Fabricator converts 9.61 raw→earth/hour.


6. Disciplines

The Fabricator's discipline pool contains 5 disciplines.

6.1 Golem Crafting (golem-crafting)

Field Value
Mana Type earth
Base Cost 10
Stat Bonus golemCapacity +2 (base)
Scaling Factor 80
Difficulty Factor 150
Drain Base 4

Perks:

Perk ID Type Threshold Bonus
golem-1 once 200 Unlock golem summoning
golem-2 capped 500 +1 Golem Capacity per tier, interval 500 XP, max 2 tiers

6.2 Crafting Efficiency (crafting-efficiency)

Field Value
Mana Type earth
Base Cost 12
Stat Bonus craftingCostReduction +15 (base)
Scaling Factor 90
Difficulty Factor 180
Drain Base 6

Perks:

Perk ID Type Threshold Bonus
efficiency-1 once 300 +10% Crafting Cost Reduction

6.3 Study Fabricator Recipes (study-fabricator-recipes)

Field Value
Mana Type earth
Base Cost 10
Stat Bonus enchantPower +3 (base)
Scaling Factor 80
Difficulty Factor 100
Drain Base 2

Perks:

Perk ID Type Threshold Unlocks
fabricator-earth once 50 earthHelm, earthChest, earthBoots
fabricator-metal once 100 metalBlade, metalShield, metalGloves
fabricator-sand once 150 sandBoots, sandGloves, sandVest
fabricator-crystal once 200 crystalWand, crystalRing, crystalAmulet

6.4 Study Wizard Equipment (study-wizard-branch)

Field Value
Mana Type earth
Base Cost 15
Requires study-fabricator-recipes
Stat Bonus enchantPower +5 (base)
Scaling Factor 100
Difficulty Factor 150
Drain Base 3

Perks:

Perk ID Type Threshold Unlocks
wizard-oak once 50 oakStaff
wizard-arcanist-staff once 100 arcanistStaff
wizard-battlestaff once 150 battlestaff
wizard-arcanist-gear once 200 arcanistCirclet, arcanistRobe
wizard-void-catalyst once 250 voidCatalyst
wizard-arcanist-pendant once 300 arcanistPendant

6.5 Study Physical Equipment (study-physical-branch)

Field Value
Mana Type earth
Base Cost 15
Requires study-fabricator-recipes
Stat Bonus enchantPower +5 (base)
Scaling Factor 100
Difficulty Factor 150
Drain Base 3

Perks:

Perk ID Type Threshold Unlocks
physical-crystal-blade once 50 crystalBlade
physical-arcanist-blade once 100 arcanistBlade
physical-void-blade once 150 voidBlade
physical-battle-gear once 200 battleHelm, battleRobe
physical-battle-boots once 250 battleBoots
physical-combat-gauntlets once 300 combatGauntlets

7. Systems Unlocked

The Fabricator attunement gates two systems:

  1. Golemancy (see golemancy-spec.md): Summon and maintain golems for spire combat
  2. Item Fabrication (see item-fabrication-spec.md): Craft equipment and materials from recipes

8. Puzzle Room Behavior

In the spire, every 7th floor has a puzzle room. When the room type is fabricator_trial, progress scales at 2.53% per tick per Fabricator level.


9. Attunement Level Interactions

Higher Fabricator level affects:

  1. Raw mana regen: 0.4 × 1.5^(level-1) per hour
  2. Earth conversion rate: 0.25 × 1.5^(level-1) per hour
  3. Golem slots: floor(fabricatorLevel / 2) — Fabricator level directly determines golem capacity
Fabricator Level Golem Slots
1 0
23 1
45 2
67 3
89 4
10 5

10. Discipline Dependency Chain

golem-crafting                  (root)
crafting-efficiency             (root)
study-fabricator-recipes        (root)
  └── study-wizard-branch
  └── study-physical-branch

3 root disciplines. Maximum dependency depth: 2.


11. Acceptance Criteria

# Criterion
AC-1 Fabricator is locked until the unlock condition is met.
AC-2 All 5 Fabricator disciplines are available when Fabricator is active.
AC-3 study-wizard-branch and study-physical-branch require study-fabricator-recipes.
AC-4 Golem summoning is unlocked at Golem Crafting discipline threshold 200 XP.
AC-5 Golem capacity is 2 (base) + up to 2 (from capped perk) = max 4 from disciplines.
AC-6 Golem slots from attunement level: floor(fabricatorLevel / 2), max 5 at level 10.
AC-7 All recipe unlock perks fire at the correct discipline XP thresholds.
AC-8 Crafting Efficiency discipline reduces material costs by 15% (base) + 10% (perk).
AC-9 Fabricator fabricator_trial puzzle rooms grant bonus progress per Fabricator level.
AC-10 Fabricator level scales raw regen and earth conversion by 1.5^(level-1).

12. Files Reference

File Role
src/lib/game/data/attunements.ts Fabricator definition
src/lib/game/data/disciplines/fabricator.ts Fabricator disciplines (5)
src/lib/game/data/golems/ Golem component definitions (4 cores, 7 frames, 4 mind circuits, 8 enchantments)
src/lib/game/crafting-fabricator.ts Fabrication crafting logic
src/lib/game/data/fabricator-recipes.ts Core equipment recipes
src/lib/game/data/fabricator-material-recipes.ts Material recipes
src/lib/game/data/fabricator-physical-recipes.ts Physical branch recipes
src/lib/game/data/fabricator-wizard-recipes.ts Wizard branch recipes
src/components/game/tabs/GolemancyTab.tsx Golemancy UI
docs/specs/attunements/fabricator/systems/golemancy-spec.md Golemancy system spec
docs/specs/attunements/fabricator/systems/item-fabrication-spec.md Item fabrication spec