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Mana-Loop/docs/circular-deps.txt
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feat: add per-element mana regen disciplines for all 14 mana types
- Create data/disciplines/elemental-regen.ts (base + utility elements)
- Create data/disciplines/elemental-regen-advanced.ts (composite + exotic)
- Wire into ALL_DISCIPLINES via index.ts and discipline-slice.ts
- Add perElementRegenBonus to ComputedEffects type
- Merge regen_{element} discipline bonuses in computeAllEffects()
- Apply per-element regen to element mana each tick in gameStore
- Add 'Elemental Regen' and 'Advanced Regen' tabs to DisciplinesTab UI
2026-05-25 12:24:01 +02:00

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# Circular Dependencies
Generated: 2026-05-25T09:55:36.893Z
Found: 6 circular chain(s) — these MUST be fixed before modifying involved files.
1. Processed 132 files (1.5s) (2 warnings)
2. 1) utils/floor-utils.ts > utils/room-utils.ts > utils/enemy-utils.ts
3. 2) utils/floor-utils.ts > utils/room-utils.ts
4. 3) stores/gameStore.ts > stores/gameActions.ts
5. 4) stores/gameStore.ts > stores/gameLoopActions.ts
6. 5) stores/gameStore.ts > stores/tick-pipeline.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)