ee893e8973
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- New tick-pipeline.ts: TickContext/TickWrites types + buildTickContext/applyTickWrites orchestrator
- gameStore.ts tick(): refactored to 3-phase pipeline (read snapshot → compute updates → batch writes)
- combat-actions.ts: accept signedPacts as parameter instead of usePrestigeStore.getState() in combat loop
- combatStore.ts/combat-state.types.ts: updated processCombatTick signature for signedPacts passthrough
- craftingStore.ts: removed tempState = { ...get(), rawMana } as any anti-pattern
- preparation-actions.ts: accept rawMana as explicit parameter instead of GameState bag
13 lines
571 B
Plaintext
13 lines
571 B
Plaintext
# Circular Dependencies
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Generated: 2026-05-20T16:38:29.616Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 125 files (1.4s) (3 warnings)
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2. 1) stores/gameStore.ts > stores/gameActions.ts
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3. 2) stores/gameStore.ts > stores/gameLoopActions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |