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Mana-Loop/docs/phase3-progress.md
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Phase 3: Split DebugTab.tsx into functional components
2026-04-24 14:12:52 +02:00

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# Phase 3: Refactor Large Files - Progress
## Completed Refactorings (All Committed & Pushed)
### 1. `types.ts` (516 lines) ✅
- **Commit**: `eb81ccb Phase 3: Split types.ts into domain-specific files`
- **Result**: Split into `types/elements.ts`, `types/attunements.ts`, `types/spells.ts`, `types/skills.ts`, `types/equipment.ts`, `types/game.ts`, `types/index.ts`
- **Build**: ✅ Passes
### 2. `constants.ts` (1436 lines) ✅
- **Commit**: `f8520e1 Phase 3: Split constants.ts into domain-specific files`
- **Result**: Split into `constants/elements.ts`, `constants/guardians.ts`, `constants/spells.ts`, `constants/skills.ts`, `constants/prestige.ts`, `constants/rooms.ts`, `constants/core.ts`, `constants/index.ts`
- **Build**: ✅ Passes
### 3. `enchantment-effects.ts` (846 lines) ✅
- **Commit**: `c46981d Phase 3: Split enchantment-effects.ts into category files`
- **Result**: Split into `data/enchantments/spell-effects.ts`, `mana-effects.ts`, `combat-effects.ts`, `elemental-effects.ts`, `defense-effects.ts`, `utility-effects.ts`, `special-effects.ts`, `enchantment-types.ts`, `index.ts`
- **Build**: ✅ Passes
### 4. `CraftingTab.tsx` (965 lines) ✅
- **Commit**: `ra528feb Phase 3: Split CraftingTab.tsx into crafting stage components`
- **Result**: Split into `crafting/EnchantmentDesigner.tsx`, `EnchantmentPreparer.tsx`, `EnchantmentApplier.tsx`, `EquipmentCrafter.tsx`, `index.tsx`
- **Build**: ✅ Passes
### 5. `computed-stats.ts` (492 lines) ✅
- **Commit**: `b3291c3 Phase 3: Split computed-stats.ts by responsibility`
- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts`
- **Build**: ✅ Passes
### 6. `utils.ts` (372 lines) ✅
- **Commit**: `23d0a12 Phase 3: Split utils.ts by responsibility`
- **Result**: Split into `utils/formatting.ts`, `floor-utils.ts`, `mana-utils.ts`, `combat-utils.ts`, `index.ts` (some overlap with computed-stats, but consistent)
- **Build**: ✅ Passes
## Failed Refactorings
### 1. `store.ts` (2464 lines) ❌
- **Issue**: Sub-agent made changes that broke build (`Cannot read properties of undefined (reading 'mainHand')`)
- **Action**: Reverted changes with `git restore .`
- **Status**: Flagged as "too large for current sub-agent setup"
### 2. `skill-evolution.ts` (2312 lines) ❌
- **Issue**: Larger than `store.ts` which failed
- **Status**: Flagged as "too large for current sub-agent setup"
### 3. `gameStore.ts` (509 lines) ❌
- **Issue**: Sub-agent returned empty result (context limits or other issue)
- **Status**: Will try again with simpler prompt, or flag as "sub-agent unstable for this file"
## Next Files to Refactor
### High Priority (Smaller, Likely to Work)
1. `src/components/game/tabs/DebugTab.tsx` (700 lines) - Split by functional area
2. `src/app/page.tsx` (465 lines) - Lazy load tabs
### Medium Priority
3. `src/components/game/StatsTab.tsx` (551 lines) - Extract sub-components
4. `src/lib/game/stores/index.test.ts` (maybe not needed)
## Build Status
✅ Build passes after each successful refactoring
✅ All commits pushed to remote (`git push origin master` successful)
## Notes
- Sub-agents work best with files under ~1500 lines with focused prompts
- Files over 2000 lines consistently fail (context limits)
- Some files around 500 lines also fail occasionally (unstable sub-agent behavior)
- When in doubt, flag it and move on (per user instructions)