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- Wrap library XP grant in progress < required guard so completed rooms don't grant XP every tick - Add early return in treasure room tick when progress >= required to skip loot processing - Initialize non-combat rooms (library, treasure, recovery) during descent in onEnterRoomDescend - Add regression test file: non-combat-room-reward-guards.test.ts (8 tests)
14 lines
776 B
Plaintext
14 lines
776 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-12T10:39:16.751Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
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4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |