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refactor: split bloated state types into State + Actions interfaces (issue #102)
#264:Commit 8a7ddaae27 pushed by n8n-gitea
master
2026-05-20 21:07:11 +02:00
1m19s
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refactor: tick pipeline pattern — read all → compute all → write all (issue #103)
#263:Commit ee893e8973 pushed by n8n-gitea
master
2026-05-20 19:50:11 +02:00
1m19s
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refactor: extract sub-components from monster functions (issue #99)
#262:Commit ce084a61a3 pushed by n8n-gitea
master
2026-05-20 18:40:50 +02:00
1m21s
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refactor: consolidate duplicate functions (calculateDesignTime, calculateDesignCapacityCost, generateSwarmEnemies)
#261:Commit 53b3a94725 pushed by n8n-gitea
master
2026-05-20 17:48:15 +02:00
1m21s
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refactor: eliminate as any type casts across 18 source files
#260:Commit 742a992d59 pushed by n8n-gitea
master
2026-05-20 17:25:28 +02:00
1m34s
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test: add store action and cross-store tick integration tests; fix pact ritual double-counting bug
#259:Commit df316c2865 pushed by n8n-gitea
master
2026-05-20 15:22:49 +02:00
1m16s
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test: add unit tests for core game logic utilities
#258:Commit a49b8a8bef pushed by n8n-gitea
master
2026-05-20 13:02:47 +02:00
1m22s
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refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
#257:Commit cba42e01ff pushed by n8n-gitea
master
2026-05-20 12:37:58 +02:00
1m18s
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refactor: break circular deps in equipment and golems data modules
#256:Commit 56ac50f465 pushed by n8n-gitea
master
2026-05-20 12:02:18 +02:00
1m20s
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feat: Recreate Spire Combat Page — full spire climbing experience
#255:Commit 7d56fc368f pushed by n8n-gitea
master
2026-05-20 09:30:10 +02:00
1m21s
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feat: recreate Crafting Tab with Fabricator and Enchanter sub-tabs
#254:Commit 1c7fc8c551 pushed by n8n-gitea
master
2026-05-20 02:35:15 +02:00
2m19s
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feat: add Spire Summary Tab showing guardian progress, floor map, and climb button
#253:Commit 9882578627 pushed by n8n-gitea
master
2026-05-19 23:01:22 +02:00
1m18s
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feat: recreate Guardian Pacts tab for Invoker attunement
#252:Commit 1cda85929d pushed by n8n-gitea
master
2026-05-19 22:39:30 +02:00
1m16s
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feat: recreate Golemancy tab with golem loadout configuration
#251:Commit 0b6ee15e9b pushed by n8n-gitea
master
2026-05-19 22:27:27 +02:00
1m17s
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feat: recreate Equipment Tab with equip/unequip gear management
#250:Commit dbc1b5e02c pushed by n8n-gitea
master
2026-05-19 22:05:55 +02:00
1m19s
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feat: recreate Prestige tab with insight upgrades, memories, pacts, and loop reset
#249:Commit 1cd612193d pushed by n8n-gitea
master
2026-05-19 20:21:03 +02:00
1m19s
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feat: recreate Attunements tab with detailed attunement cards
#248:Commit 5643a4c145 pushed by n8n-gitea
master
2026-05-19 18:30:59 +02:00
1m19s
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feat: recreate Debug Tab with modular debugging functions
#247:Commit 2c4dc82aad pushed by n8n-gitea
master
2026-05-19 15:57:26 +02:00
1m18s
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feat: recreate Achievements tab with category sections, progress tracking, and hidden achievement logic
#246:Commit 639d396f80 pushed by n8n-gitea
master
2026-05-19 14:45:59 +02:00
1m19s
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fix: resolve priority 4 issues — discipline mutation, skill→discipline migration, uiStore persistence, game loop interval, toast listener leak, page re-renders
#245:Commit 50a9a62060 pushed by n8n-gitea
master
2026-05-19 13:55:45 +02:00
1m21s
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fix: clone nested element objects in discipline-slice processTick to avoid bypassing Zustand reactivity
#244:Commit ebcaab62bf pushed by n8n-gitea
master
2026-05-19 12:53:09 +02:00
1m19s
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fix(tests): remove broken test index files and fix computed-stats import
#243:Commit 213425e6c9 pushed by n8n-gitea
master
2026-05-19 12:36:33 +02:00
1m24s
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fix(game): pass real effects to hasSpecial in tick() — Executioner/Berserker now work
#242:Commit e259484b53 pushed by n8n-gitea
master
2026-05-19 12:08:18 +02:00
1m22s
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refactor: consolidate all tab components into src/components/game/tabs/
#241:Commit 3dcd967949 pushed by n8n-gitea
master
2026-05-19 11:45:58 +02:00
1m23s
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fix: 6 priority-3 bug fixes with regression tests
#240:Commit 48a5ad1855 pushed by n8n-gitea
master
2026-05-19 11:20:44 +02:00
1m24s
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fix: resolve 22 remaining issues - type exports, dead code, state mutations, orphaned components
#239:Commit c3a5f333da pushed by n8n-gitea
master
2026-05-18 21:05:11 +02:00
1m19s
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fix: add missing enchantment effects for rotTouch, soulRend, master, and legendary spells
#238:Commit a9918e83a6 pushed by n8n-gitea
master
2026-05-18 20:32:16 +02:00
1m18s
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fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
#237:Commit 594eec1ab4 pushed by n8n-gitea
master
2026-05-18 20:11:25 +02:00
1m20s
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fix: remove dead GameContext system and orphaned MemorySlotPicker
#236:Commit 4f932b6810 pushed by n8n-gitea
master
2026-05-18 19:39:56 +02:00
1m23s
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fix: resolve all Priority 5 CRASH/BLOCKER issues (#51-#57)
#235:Commit ff3a268358 pushed by n8n-gitea
master
2026-05-18 17:52:37 +02:00
1m19s
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