Update documentation: GAME_BRIEFING and skills.md
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m52s
- Document all implemented hybrid skills - Remove outdated NOT IMPLEMENTED for Invoker skills - Document 5-tier talent tree structure - Note removed skills (Scroll Crafting, Temporal Memory)
This commit is contained in:
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@@ -386,7 +386,7 @@ Attunements are class-like specializations that grant unique capabilities and sk
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---
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#### 2. Invoker (Chest) ⚠️ Partially Implemented
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#### 2. Invoker (Chest) ✅ IMPLEMENTED
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| Property | Value |
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|----------|-------|
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@@ -400,10 +400,13 @@ Attunements are class-like specializations that grant unique capabilities and sk
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- Form pacts with guardians
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- Access guardian powers
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- Elemental mastery through pacts
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- Invocation skill tree (T1-T5 with perk choices at L5/L10)
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- Pact Mastery skill tree (T1-T5)
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- Pact-Weaving hybrid skill (Invoker + Enchanter)
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**Skill Categories Unlocked:**
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- `invocation` - ⚠️ No skills defined
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- `pact` - ⚠️ No skills defined
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- `invocation` - ✅ Implemented (T1-T5 skill tree)
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- `pact` - ✅ Implemented (T1-T5 skill tree)
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---
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@@ -461,8 +464,8 @@ conversionRate = baseRate × 1.5^(level - 1)
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| `ascension` | Core | Insight, guardian damage |
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| `enchant` | Enchanter | Enchanting efficiency |
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| `effectResearch` | Enchanter | Unlock enchantment effects |
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| `invocation` | Invoker | ⚠️ Not implemented |
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| `pact` | Invoker | ⚠️ Not implemented |
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| `invocation` | Invoker | ✅ Implemented (T1-T5 skill tree) |
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| `pact` | Invoker | ✅ Implemented (T1-T5 skill tree) |
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| `fabrication` | Fabricator | Crafting speed |
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| `golemancy` | Fabricator | Golem control |
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| `craft` | Legacy | Basic crafting |
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@@ -518,8 +521,8 @@ Tier 5: Mythic (multiplier ×10,000)
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| Efficient Enchant | 5 | Enchanter 2, Enchanting 3 | -5% capacity cost/level |
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| Disenchanting | 3 | Enchanter 1, Enchanting 2 | +20% mana recovery/level |
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| Enchant Speed | 5 | Enchanter 1, Enchanting 2 | -10% time/level |
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| Scroll Crafting | 3 | Enchanter 3, Enchanting 5 | ⚠️ Not implemented |
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| Essence Refining | 5 | Enchanter 2, Enchanting 4 | +10% effect power/level |
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| Effect Research (all) | 1 | Enchanter 1+ | Unlock enchantment effects (max:1, no evolution) |
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### Golemancy Skills
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@@ -533,6 +536,95 @@ Tier 5: Mythic (multiplier ×10,000)
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---
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### Hybrid Skills
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Hybrid Skills are advanced skills that require two attunements and combine their powers.
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#### Pact-Weaving (Invoker + Enchanter)
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**Requirement:** Invoker 3 + Enchanter 3
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**Paths:**
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- **Path A: The Weaver** - Enhanced enchantment power through pact bonuses
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- **Path B: The Warp** - Unpredictable magic blending pacts and enchantments
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- **Path C: The World-Weaver** - Ultimate hybrid combining all powers
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**Talent Tree (5 Tiers):**
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| Tier | Effect |
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|------|--------|
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| 1 | +10% enchantment power when pact active |
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| 2 | +25% enchantment power when pact active |
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| 3 | Pact boons apply to enchanted equipment |
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| 4 | +50% enchantment power when pact active |
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| 5 | Elite Perk: World-Weaver (all pacts + enchants at max) |
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**Elite Perks (Choose at Tier 5):**
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- **Eternal Weave:** Enchantments persist through loops
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- **Pactbound Power:** All pact multipliers doubled for enchanted items
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- **Weaver's Boon:** 25% chance to double enchantment effect
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---
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#### Guardian Constructs (Fabricator + Invoker)
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**Requirement:** Fabricator 3 + Invoker 3
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**Paths:**
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- **Path A: The Architect** - Durable constructs with enhanced defenses
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- **Path B: The Monumentalist** - Massive single construct with supreme power
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- **Path C: The Eternal** - Constructs that never expire
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**Special Rules:**
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- Only **1 active at a time** (replaces golems)
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- **More durable** than golems (2x HP, 1.5x duration)
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- Uses both Earth and Pact mana for summoning
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**Talent Tree (5 Tiers):**
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| Tier | Effect |
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|------|--------|
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| 1 | +25% construct HP |
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| 2 | Construct lasts +2 floors |
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| 3 | Construct gains pact bonuses |
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| 4 | +50% construct damage |
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| 5 | Elite Perk: Eternal Construct |
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**Elite Perks (Choose at Tier 5):**
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- **Living Monument:** Construct HP +500%, never expires
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- **Guardian's Might:** Construct gains all pact multipliers
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- **Architect's Dream:** Can have 2 constructs (reduces HP by 50% each)
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---
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#### Enchanted Golemancy (Fabricator + Enchanter)
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**Requirement:** Fabricator 3 + Enchanter 3
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**Paths:**
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- **Path A: The Battle-Smith** - Combat-focused enchanted golems
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- **Path B: The Enchanter-Smith** - Golems with powerful enchantments
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- **Path C: The Spell-Smith** - Golems that cast elemental spells
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**Special Rules:**
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- Imbues golems with **elemental spell logic**
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- Golems gain spell abilities from enchantments
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- Combines golem durability with spell power
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**Talent Tree (5 Tiers):**
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| Tier | Effect |
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|------|--------|
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| 1 | Golems gain 1 spell slot |
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| 2 | +25% golem spell damage |
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| 3 | Golems gain 2 spell slots |
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| 4 | +50% golem spell damage |
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| 5 | Elite Perk: Spell-Smith |
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**Elite Perks (Choose at Tier 5):**
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- **Arcane Golem:** Golems cast spells at 3x speed
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- **Elemental Master:** Golem spells gain +100% elemental bonus
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- **Living Spellforge:** Golems create temporary enchantments
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---
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## Equipment & Enchantment System
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### Equipment Slots
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@@ -911,10 +1003,12 @@ dps = (damage × castSpeed × attackSpeedMultiplier) / hour
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### Missing Implementations
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1. **Invocation Skills** - Category defined but no skills
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2. **Pact Skills** - Category defined but no skills
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3. **Scroll Crafting** - Skill exists, no system
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4. **Field Repair** - Skill exists, no repair system
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1. **Field Repair** - Skill exists, no repair system
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### Removed Content
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1. **Scroll Crafting** - Removed (violates NO INSTANT FINISHING pillar)
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2. **Temporal Memory** - Removed (replaced by better mechanics)
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### Balance Concerns
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+136
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@@ -68,14 +68,15 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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### Attunement Categories
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| Category | Icon | Attunement | Description |
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|----------|------|------------|-------------|
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| Enchanting | ✨ | Enchanter | Enchantment design and efficiency |
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| Effect Research | 🔬 | Enchanter | Unlock spell enchantments |
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| Invocation | 💜 | Invoker | Pact-based abilities |
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| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses |
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| Fabrication | ⚒️ | Fabricator | Crafting and construction |
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| Golemancy | 🗿 | Fabricator | Golem summoning and control |
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| Category | Icon | Attunement | Description | Status |
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|----------|------|------------|-------------|-------|
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| Enchanting | ✨ | Enchanter | Enchantment design and efficiency | ✅ Implemented (T1-T5) |
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| Effect Research | 🔬 | Enchanter | Unlock spell enchantments | ✅ Implemented (max:1) |
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| Invocation | 💜 | Invoker | Pact-based abilities | ✅ Implemented (T1-T5) |
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| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses | ✅ Implemented (T1-T5) |
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| Fabrication | ⚒️ | Fabricator | Crafting and construction | ✅ Implemented (T1-T5) |
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| Golemancy | 🗿 | Fabricator | Golem summoning and control | ✅ Implemented (T1-T5) |
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| Hybrid Skills | 🔮 | Dual Attunement | Cross-attunement powers | ✅ Implemented (T1-T5) |
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---
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@@ -122,7 +123,6 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
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|-------|-----|--------|-----------|------------|----------------|
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| Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ |
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| Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ |
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| Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 |
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### Enchanting Skills (Enchanter)
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@@ -133,14 +133,12 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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| Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 |
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| Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 |
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| Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 |
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| Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 |
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| Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 |
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**Prerequisites:**
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- Efficient Enchant: Enchanting 3
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- Disenchanting: Enchanting 2
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- Enchant Speed: Enchanting 2
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- Scroll Crafting: Enchanting 5
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- Essence Refining: Enchanting 4
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### Golemancy Skills (Fabricator)
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@@ -158,6 +156,133 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
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- Advanced Golemancy: Golem Mastery 3
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- Golem Resonance: Golem Mastery 5
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---
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## Hybrid Skills
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Hybrid Skills require two attunements and combine their powers into advanced abilities.
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### Pact-Weaving (Invoker + Enchanter)
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**Requirement:** Invoker 3 + Enchanter 3
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**Max Level:** 5 (with Elite Perk at Level 5)
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**Paths:**
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- **Path A: The Weaver** - Enhanced enchantment power through pact bonuses
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- **Path B: The Warp** - Unpredictable magic blending pacts and enchantments
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- **Path C: The World-Weaver** - Ultimate hybrid combining all powers
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**5-Tier Talent Tree:**
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| Tier | Level | Effect |
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|------|-------|--------|
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| 1 | 1-2 | +10% enchantment power when pact active |
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| 2 | 3-4 | +25% enchantment power when pact active |
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| 3 | 5-6 | Pact boons apply to enchanted equipment |
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| 4 | 7-8 | +50% enchantment power when pact active |
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| 5 | 9-10 | Elite Perk: Choose one |
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**Elite Perks (Choose at Tier 5 Level 10):**
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- **Eternal Weave:** Enchantments persist through loops
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- **Pactbound Power:** All pact multipliers doubled for enchanted items
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- **Weaver's Boon:** 25% chance to double enchantment effect
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**Level 5 Upgrade Choices:**
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- +50% enchantment power when pact active
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- Pact boons apply to all equipment slots
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- 10% chance to trigger pact effect on enchant
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**Level 10 Upgrade Choices:**
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- Elite Perk (choose one from above)
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- +100% enchantment power when pact active
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- All pacts active simultaneously
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---
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### Guardian Constructs (Fabricator + Invoker)
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**Requirement:** Fabricator 3 + Invoker 3
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**Max Level:** 5 (with Elite Perk at Level 5)
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**Paths:**
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- **Path A: The Architect** - Durable constructs with enhanced defenses
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- **Path B: The Monumentalist** - Massive single construct with supreme power
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- **Path C: The Eternal** - Constructs that never expire
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**Special Rules:**
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- Only **1 active at a time** (replaces golems)
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- **More durable** than golems (2x HP, 1.5x duration)
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- Uses both Earth and Pact mana for summoning
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**5-Tier Talent Tree:**
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| Tier | Level | Effect |
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|------|-------|--------|
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| 1 | 1-2 | +25% construct HP |
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| 2 | 3-4 | Construct lasts +2 floors |
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| 3 | 5-6 | Construct gains pact bonuses |
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| 4 | 7-8 | +50% construct damage |
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| 5 | 9-10 | Elite Perk: Choose one |
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**Elite Perks (Choose at Tier 5 Level 10):**
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- **Living Monument:** Construct HP +500%, never expires
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- **Guardian's Might:** Construct gains all pact multipliers
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- **Architect's Dream:** Can have 2 constructs (reduces HP by 50% each)
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**Level 5 Upgrade Choices:**
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- +50% construct HP
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- Construct immune to floor effects
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- +25% construct damage
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**Level 10 Upgrade Choices:**
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- Elite Perk (choose one from above)
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- Construct gains 100% of your pact multipliers
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- +500% construct HP
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---
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### Enchanted Golemancy (Fabricator + Enchanter)
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**Requirement:** Fabricator 3 + Enchanter 3
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**Max Level:** 5 (with Elite Perk at Level 5)
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**Paths:**
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- **Path A: The Battle-Smith** - Combat-focused enchanted golems
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- **Path B: The Enchanter-Smith** - Golems with powerful enchantments
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- **Path C: The Spell-Smith** - Golems that cast elemental spells
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**Special Rules:**
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- Imbues golems with **elemental spell logic**
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- Golems gain spell abilities from enchantments
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- Combines golem durability with spell power
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**5-Tier Talent Tree:**
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| Tier | Level | Effect |
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|------|-------|--------|
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| 1 | 1-2 | Golems gain 1 spell slot |
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| 2 | 3-4 | +25% golem spell damage |
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| 3 | 5-6 | Golems gain 2 spell slots |
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| 4 | 7-8 | +50% golem spell damage |
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| 5 | 9-10 | Elite Perk: Choose one |
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**Elite Perks (Choose at Tier 5 Level 10):**
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- **Arcane Golem:** Golems cast spells at 3x speed
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- **Elemental Master:** Golem spells gain +100% elemental bonus
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- **Living Spellforge:** Golems create temporary enchantments
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**Level 5 Upgrade Choices:**
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- +50% golem spell damage
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- Golems gain 3 spell slots
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- Golem spells gain pact bonuses
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**Level 10 Upgrade Choices:**
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- Elite Perk (choose one from above)
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- Golem spells deal +200% damage
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- Golems permanently enchanted
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---
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### Effect Research Skills (Enchanter)
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All effect research skills are **max level 1** and unlock specific enchantment effects.
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