Update documentation: GAME_BRIEFING and skills.md
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- Document all implemented hybrid skills
- Remove outdated NOT IMPLEMENTED for Invoker skills
- Document 5-tier talent tree structure
- Note removed skills (Scroll Crafting, Temporal Memory)
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2026-04-23 14:48:56 +02:00
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@@ -68,14 +68,15 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
### Attunement Categories
| Category | Icon | Attunement | Description |
|----------|------|------------|-------------|
| Enchanting | ✨ | Enchanter | Enchantment design and efficiency |
| Effect Research | 🔬 | Enchanter | Unlock spell enchantments |
| Invocation | 💜 | Invoker | Pact-based abilities |
| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses |
| Fabrication | ⚒️ | Fabricator | Crafting and construction |
| Golemancy | 🗿 | Fabricator | Golem summoning and control |
| Category | Icon | Attunement | Description | Status |
|----------|------|------------|-------------|-------|
| Enchanting | ✨ | Enchanter | Enchantment design and efficiency | ✅ Implemented (T1-T5) |
| Effect Research | 🔬 | Enchanter | Unlock spell enchantments | ✅ Implemented (max:1) |
| Invocation | 💜 | Invoker | Pact-based abilities | ✅ Implemented (T1-T5) |
| Pact Mastery | 🤝 | Invoker | Guardian pact bonuses | ✅ Implemented (T1-T5) |
| Fabrication | ⚒️ | Fabricator | Crafting and construction | ✅ Implemented (T1-T5) |
| Golemancy | 🗿 | Fabricator | Golem summoning and control | ✅ Implemented (T1-T5) |
| Hybrid Skills | 🔮 | Dual Attunement | Cross-attunement powers | ✅ Implemented (T1-T5) |
---
@@ -122,7 +123,6 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
| Skill | Max | Effect | Base Cost | Study Time | Attunement Req |
|-------|-----|--------|-----------|------------|----------------|
| Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ |
| Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ |
| Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 |
### Enchanting Skills (Enchanter)
@@ -133,14 +133,12 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
| Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 |
| Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 |
| Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 |
| Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 |
| Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 |
**Prerequisites:**
- Efficient Enchant: Enchanting 3
- Disenchanting: Enchanting 2
- Enchant Speed: Enchanting 2
- Scroll Crafting: Enchanting 5
- Essence Refining: Enchanting 4
### Golemancy Skills (Fabricator)
@@ -158,6 +156,133 @@ At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree:
- Advanced Golemancy: Golem Mastery 3
- Golem Resonance: Golem Mastery 5
---
## Hybrid Skills
Hybrid Skills require two attunements and combine their powers into advanced abilities.
### Pact-Weaving (Invoker + Enchanter)
**Requirement:** Invoker 3 + Enchanter 3
**Max Level:** 5 (with Elite Perk at Level 5)
**Paths:**
- **Path A: The Weaver** - Enhanced enchantment power through pact bonuses
- **Path B: The Warp** - Unpredictable magic blending pacts and enchantments
- **Path C: The World-Weaver** - Ultimate hybrid combining all powers
**5-Tier Talent Tree:**
| Tier | Level | Effect |
|------|-------|--------|
| 1 | 1-2 | +10% enchantment power when pact active |
| 2 | 3-4 | +25% enchantment power when pact active |
| 3 | 5-6 | Pact boons apply to enchanted equipment |
| 4 | 7-8 | +50% enchantment power when pact active |
| 5 | 9-10 | Elite Perk: Choose one |
**Elite Perks (Choose at Tier 5 Level 10):**
- **Eternal Weave:** Enchantments persist through loops
- **Pactbound Power:** All pact multipliers doubled for enchanted items
- **Weaver's Boon:** 25% chance to double enchantment effect
**Level 5 Upgrade Choices:**
- +50% enchantment power when pact active
- Pact boons apply to all equipment slots
- 10% chance to trigger pact effect on enchant
**Level 10 Upgrade Choices:**
- Elite Perk (choose one from above)
- +100% enchantment power when pact active
- All pacts active simultaneously
---
### Guardian Constructs (Fabricator + Invoker)
**Requirement:** Fabricator 3 + Invoker 3
**Max Level:** 5 (with Elite Perk at Level 5)
**Paths:**
- **Path A: The Architect** - Durable constructs with enhanced defenses
- **Path B: The Monumentalist** - Massive single construct with supreme power
- **Path C: The Eternal** - Constructs that never expire
**Special Rules:**
- Only **1 active at a time** (replaces golems)
- **More durable** than golems (2x HP, 1.5x duration)
- Uses both Earth and Pact mana for summoning
**5-Tier Talent Tree:**
| Tier | Level | Effect |
|------|-------|--------|
| 1 | 1-2 | +25% construct HP |
| 2 | 3-4 | Construct lasts +2 floors |
| 3 | 5-6 | Construct gains pact bonuses |
| 4 | 7-8 | +50% construct damage |
| 5 | 9-10 | Elite Perk: Choose one |
**Elite Perks (Choose at Tier 5 Level 10):**
- **Living Monument:** Construct HP +500%, never expires
- **Guardian's Might:** Construct gains all pact multipliers
- **Architect's Dream:** Can have 2 constructs (reduces HP by 50% each)
**Level 5 Upgrade Choices:**
- +50% construct HP
- Construct immune to floor effects
- +25% construct damage
**Level 10 Upgrade Choices:**
- Elite Perk (choose one from above)
- Construct gains 100% of your pact multipliers
- +500% construct HP
---
### Enchanted Golemancy (Fabricator + Enchanter)
**Requirement:** Fabricator 3 + Enchanter 3
**Max Level:** 5 (with Elite Perk at Level 5)
**Paths:**
- **Path A: The Battle-Smith** - Combat-focused enchanted golems
- **Path B: The Enchanter-Smith** - Golems with powerful enchantments
- **Path C: The Spell-Smith** - Golems that cast elemental spells
**Special Rules:**
- Imbues golems with **elemental spell logic**
- Golems gain spell abilities from enchantments
- Combines golem durability with spell power
**5-Tier Talent Tree:**
| Tier | Level | Effect |
|------|-------|--------|
| 1 | 1-2 | Golems gain 1 spell slot |
| 2 | 3-4 | +25% golem spell damage |
| 3 | 5-6 | Golems gain 2 spell slots |
| 4 | 7-8 | +50% golem spell damage |
| 5 | 9-10 | Elite Perk: Choose one |
**Elite Perks (Choose at Tier 5 Level 10):**
- **Arcane Golem:** Golems cast spells at 3x speed
- **Elemental Master:** Golem spells gain +100% elemental bonus
- **Living Spellforge:** Golems create temporary enchantments
**Level 5 Upgrade Choices:**
- +50% golem spell damage
- Golems gain 3 spell slots
- Golem spells gain pact bonuses
**Level 10 Upgrade Choices:**
- Elite Perk (choose one from above)
- Golem spells deal +200% damage
- Golems permanently enchanted
---
### Effect Research Skills (Enchanter)
All effect research skills are **max level 1** and unlock specific enchantment effects.