Update worklog with tier-up fix
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Z User
2026-04-02 10:57:36 +00:00
parent e2671d7afd
commit ba11a2f5c4

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@@ -650,6 +650,12 @@ Work Log:
- Updated type definition in GameStore interface
- Updated SkillsTab.tsx to pass `upgradeDialogMilestone` when committing
- **Fixed tier-up upgrade reset in tierUpSkill()**:
- Root cause: `tierUpSkill()` was setting new tier's upgrades to empty array `[]`
- When tiering up, all previous tier's upgrades were lost
- Now copies current tier's upgrades to the new tier
- Example: Tier 1's L5/L10 upgrades persist when becoming Tier 2
- **Added summoned golems display to SpireTab**:
- Imported GOLEMS_DEF and helper functions
- Added Mountain icon import
@@ -660,6 +666,7 @@ Work Log:
Stage Summary:
- Level 5 and level 10 upgrades no longer reset each other
- Players can safely select upgrades at both milestones
- Upgrades now carry over when tiering up to the next tier
- Players can safely select upgrades at both milestones across all tiers
- Summoned golems now visible in Spire tab during combat
- Lint passes, dev server running
- Lint passes, pushed to git (e2671d7)