Update worklog with tier-up fix
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11
worklog.md
11
worklog.md
@@ -650,6 +650,12 @@ Work Log:
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- Updated type definition in GameStore interface
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- Updated SkillsTab.tsx to pass `upgradeDialogMilestone` when committing
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- **Fixed tier-up upgrade reset in tierUpSkill()**:
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- Root cause: `tierUpSkill()` was setting new tier's upgrades to empty array `[]`
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- When tiering up, all previous tier's upgrades were lost
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- Now copies current tier's upgrades to the new tier
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- Example: Tier 1's L5/L10 upgrades persist when becoming Tier 2
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- **Added summoned golems display to SpireTab**:
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- Imported GOLEMS_DEF and helper functions
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- Added Mountain icon import
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@@ -660,6 +666,7 @@ Work Log:
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Stage Summary:
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- Level 5 and level 10 upgrades no longer reset each other
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- Players can safely select upgrades at both milestones
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- Upgrades now carry over when tiering up to the next tier
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- Players can safely select upgrades at both milestones across all tiers
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- Summoned golems now visible in Spire tab during combat
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- Lint passes, dev server running
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- Lint passes, pushed to git (e2671d7)
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