- Fix transference mana display (show unlocked elements even with 0 mana)
- Remove blocking/dodging mechanics (player has no health):
- Replace Seer's foresight with criticalMastery
- Replace Warden's defensive skills with mana efficiency skills
- Replace Strider's evasive with fluidMotion
- Add guardian barriers (50% of HP, doesn't regenerate)
- Add floor HP regeneration (scales with floor level, 0 for guardians)
- Implement climb-down mechanic:
- Cannot switch away from climb while above floor 1
- Must fight through each floor to exit
- Exit Spire button triggers descent
- Update UI to show barrier bar and descent status
- Remove Temporal Memory skill from SKILLS_DEF (functionality should only be purchased with insight)
- Remove temporalMemory references from all store files (timeSlice, prestigeSlice, store, gameStore)
- Update tests to remove Temporal Memory test cases
- Fix TODO items in craftingSlice.ts:
- Add skill caching for calculateApplicationTime
- Use getEnchantEfficiencyBonus for efficiency calculation
- Transference mana type verified and working correctly
- Add attunementLevel field to SkillDef type
- Organize skills into Core, Enchanter, Invoker, and Fabricator trees
- Core skills (mana, study, ascension) available to all players
- Enchanter skills require Enchanter attunement and scale with level
- Invoker skills for pact mastery and invocation (requires Invoker attunement)
- Fabricator skills for golemancy and fabrication (requires Fabricator attunement)
- Add attunement level requirements for advanced skills (Lv 3, 5, 7, 8)
- Update SkillsTab UI to show attunement requirements
- Update store to validate attunement requirements before studying
- Increase attunement mana conversion rates (0.2 -> 2 for Enchanter)
- Hide mana types with current < 1 in ManaDisplay and LabTab
- Only show owned equipment types when designing enchantments