- Remove lifesteal from spells (player has no health to heal)
- Remove execute effects (too powerful instant-kill mechanic)
- Remove freeze status effect (doesn't fit game design)
- Remove knowledgeRetention skill (study progress is now always saved)
- Fix soulBinding skill (now binds guardian essence to equipment)
- Buff ancientEcho skill (+1 capacity per level instead of per 2 levels)
- Rename lifesteal_5 to mana_siphon_5 in enchantment effects
- Update guardian perks:
- Water: 10% double cast chance instead of lifesteal
- Dark: 25% crit chance instead of lifesteal
- Life: 30% damage restored as mana instead of healing
- Death: +50% damage to enemies below 50% HP instead of execute
- Add floor armor system (flat damage reduction)
- Update spell effects display in UI
- Fix study cancellation - progress is always saved when pausing
- Remove movement speed references (spire_runner, swift_descent enchantments)
- Remove slow effect from Mud Golem variant (changed to drown effect)
- Delete unused attunements.ts file (legacy code)
- Add max golem limit: 1 per Fabricator attunement level
- Add max 1 golem of each type restriction
- Display mana/hr and damage/hr in golemancy UI
- Display active golem limit in header
- Show special effects for golem variants
- Keep expeditious_retreat enchantment for teleporting down floors
🤖 Generated with [Claude Code](https://claude.ai/code)
- Guardian barriers with 3x HP regen on guardian floors
- Compound mana types auto-unlock when components available
- Legs equipment slot with 5 equipment types
- Expeditious Retreat and movement enchantments for legs
- Fixed tests for current skill definitions (65/65 pass)
- New achievements for elements, attunements, and guardians
- Removed nonsensical mechanics (thorns, manaShield for player)
- Cleaned up skill test references to match current implementation
- Fix transference mana display (show unlocked elements even with 0 mana)
- Remove blocking/dodging mechanics (player has no health):
- Replace Seer's foresight with criticalMastery
- Replace Warden's defensive skills with mana efficiency skills
- Replace Strider's evasive with fluidMotion
- Add guardian barriers (50% of HP, doesn't regenerate)
- Add floor HP regeneration (scales with floor level, 0 for guardians)
- Implement climb-down mechanic:
- Cannot switch away from climb while above floor 1
- Must fight through each floor to exit
- Exit Spire button triggers descent
- Update UI to show barrier bar and descent status
- Add attunementLevel field to SkillDef type
- Organize skills into Core, Enchanter, Invoker, and Fabricator trees
- Core skills (mana, study, ascension) available to all players
- Enchanter skills require Enchanter attunement and scale with level
- Invoker skills for pact mastery and invocation (requires Invoker attunement)
- Fabricator skills for golemancy and fabrication (requires Fabricator attunement)
- Add attunement level requirements for advanced skills (Lv 3, 5, 7, 8)
- Update SkillsTab UI to show attunement requirements
- Update store to validate attunement requirements before studying
- Increase attunement mana conversion rates (0.2 -> 2 for Enchanter)
- Hide mana types with current < 1 in ManaDisplay and LabTab
- Only show owned equipment types when designing enchantments